Problem with sky shaders, plz help


(Arcanis) #1

I have created a great skybox around my map (texture: Fuel Dump clouds) but when I compile with bsp META the sky seams like a texture and not like a sky. :frowning:
Whats the problem?
Any suggestion…
(I have tryed many other sky textures but I got the same problem)


(MadMaximus) #2

well, sounds like your actually selecting a texture and not a shader… the shaders have a white box around them, and only 2 work in et from the radiant editor…
um… sd_batterysky and one other… sd_goldrush i think… don’t quote me on that…


(Arcanis) #3

But how can I make that my map have oasis sky?
Whats the shader to use?