Problem with new weapons :(


(Cambodunum) #1

sup ladies,

im working on new weapons … but i got a annoying problem … when i integrate it into the game it shows me the model with the lovely yellow/black texture … i have no clue what ive done wrong or what i forgot:

what ive done till now:

  • working with milkshape
  • created a md3
  • changed the .weap
  • created the .pk3 (including the texture)

did i forgot a shader or something else … notice im new to this … so please worte down your thoughts xD

(any tuts out there?)

thx in advance
greetz Cam


(ailmanki) #2

textures will be at the wrong place, or the textures are not correctly defined in the md3…
try with Npherno’s MD3 …
http://www.tabun.nl/tutorials/md3skinpath_tutorial/

also the console is your friend, should show some yellow error msg’s and tell where it did search for the textures…


(murka) #3

did you enter /path/to/texture instad C:/long/path/to/texture(.jpg) ?
also no extenstion should follow the material path.


(Cambodunum) #4

did you enter /path/to/texture instad C:/long/path/to/texture(.jpg) ?
also no extenstion should follow the material path.

oops … where i have to include this path … allways wondering where these scripts are … at least i doubt the md3 contains it … spank cambo

greetz Cam


(murka) #5

When you texture the model you input the path as a q3 shader not a texture, sadly i have never used milkshape to do the models(mainly the models i do are static and you can use all kinds of model types for them[.ase is what i use because its ASCII])


(-SSF-Sage) #6

You can fix the paths (and set new paths) with nph3rno’s md3compiler. It’s a real treasure. :stroggbanana: Just recompile the md3 with it.


(Cambodunum) #7

thx guys … ill give a try later … currently at work :frowning:


(kamikazee) #8

If I remember correctly, Milkshape spits out a .qc (“Quake Control” file).
Look for the $skin lines and make sure those refer to the right shader or tga.

Also see MilkShape 3D Quake III Arena: Small Starter Tutorial.

Success!


(Cambodunum) #9

omfg … its working

thank you very much ailmanki :slight_smile:
thank you very much murka10i :slight_smile:
thank you very much {SSF}Sage :slight_smile:
thank you very much kamikazee :slight_smile:

this is ****ing awesome … never thought ill be able to include new weapons
… sry for my language

greetz Cambo


(aiajason) #10

can u send it to me too?


(Cambodunum) #11

… Npherno’s MD3 Compiler & MD3 Viewer @ wolfmap.de

http://www.wolfmap.de/details.php?file_id=2565


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