Hi. I made my first map. I have one problem. Look this:
![]()
Editor: GTKRadiant 1.5.0
Compilation: Q3Map2 Single BSP -meta = image
Compilation: Q3Map2 (final) BSP -MET, -vis, -light - fast - filter - samples 2 = darkness
What is wrong ?
Hi. I made my first map. I have one problem. Look this:
![]()
Editor: GTKRadiant 1.5.0
Compilation: Q3Map2 Single BSP -meta = image
Compilation: Q3Map2 (final) BSP -MET, -vis, -light - fast - filter - samples 2 = darkness
What is wrong ?
Do you have any lights or a skybox shader(not texture)? Or using ambient/_minlight keyword in worldspawn? If not, it will be dark.
i’m not sure but do your spawn position maybe touch the ground?
because usually it should “fly” in the air…
Hm, looks like a hall-of-mirror effect. maybe the sky is bad? Replace sky with, for example, batterysky.
Ohh… I heave double floor :X Ok i fix this
double flor = mirroring effect.