I’ve searched through the forums numerous times and tried many, many answers given, but sadly, none of them work.
I’ve created a skybox with the same texture plastered on the inside 6 walls, and I’ve created a shader for it. I’ve tried loading the game with the shader both included and excluded in the pk3, both with and without a shaderlist.txt. The problem is that my map is too bright. I’ve adjusted the intensity value in q3map_sun and the q3map_surfacelight values to 0 and above many times to no avail.
Any help would be GREATLY appreaciated.
Shader:
textures/skies_night/night1
{
qer_editorimage textures/skies_night/night1.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 75
q3map_sun 1.0 1.0 1.0 50 200 45
}
I ask that because it might be a spelling mistake… night instead of night1… shurgs



lol