problem with launching the extraction


(redtractor) #1

Hi guys,

Long time no see… because of the problem I’ve got with extraction.
Long story short, after launching the game it freeze on the spinning icon of extraction with black background right on the beginning. Only solution is ctr+alt+del and then I can see that extraction is not responding.
Launch.log

Log: Log file open, 04/26/14 20:54:28
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr 24 2014 12:10:53
Init: Changelist: 33694
Init: Command line: -flUrl=https://xt-fireline-live.ops.nexon.net -flDomain=net.nexon.shooter -flClientIdSecret=086418c2-980e-5f4c-a5b3-140414328555:341ec2fbcf128e07e22ad6b7bf7544742630bc66 -flAuthType=http://ns.fireteam.net/auth/oauth2/grant_type/nxa/ticket -seekfreeloading
Init: Base directory: D:\Nexon\games\extraction\appdata\Binaries\Win32\
[0000.21] Init: Computer: MARCIN-PC
[0000.21] Init: User: Marcin
[0000.21] Init: Minimum Timer Resolution=1
[0000.21] Init: CPU Page size=4096, Processors=8
[0000.21] Init: High frequency timer resolution =3.418037 MHz
[0000.21] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=31.8GB Virtual=4.0GB
[0000.24] Init: WinSock: I am Marcin-PC (192.168.178.25:0)
[0000.24] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.24] Init: Object subsystem initialized
[0002.07] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0002.07] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0002.07] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0006.31] Log: [XIGNCODE] - Initialised
[0006.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 Ti 
[0006.32] Log: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 1101MB of shared system memory
[0006.36] Log: Shader platform (RHI): PC-D3D-SM3
[0006.38] Log: PhysX GPU Support: DISABLED
[0006.49] DevShaders: ... Loaded 599 shaders (2 legacy, 0 redundant)
[0006.49] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0008.40] DevShaders: ... Loaded 32359 shaders (0 legacy, 0 redundant)
[0008.59] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 6744 materials (0 redundant)
[0013.68] Log: 117631 objects as part of root set at end of initial load.
[0013.68] Log: 0 out of 0 bytes used by permanent object pool.
[0013.68] Log: Initializing Engine...
[0013.68] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.68] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.68] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.68] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0013.70] Log: Log SDArchive : archive loaded, grabing relevant info.
[0013.86] Log: Log SDArchive : cycling through toc entries.
[0013.88] Log: Log SDArchive : archive successfully loaded
[0014.22] Log: Working around XDK XAudio2 regression: TRUE
[0014.23] Log: Wwise(R) SDK Version 2012.1.4 Build 4260. Copyright (c) 2006-2009 Audiokinetic Inc. / All Rights Reserved.
[0014.25] Log: Sync Loading Sound Bank Tool_Camo_01
[0014.25] Log: Sync Loading Sound Bank Item_Airstrike
[0014.25] Log: Sync Loading Sound Bank Item_Airstrike_02
[0014.26] Log: Sync Loading Sound Bank Ambience_Shared
[0014.26] Log: Sync Loading Sound Bank Item_AmmoPack_01
[0014.26] Log: Sync Loading Sound Bank Item_AmmoStation
[0014.26] Log: Sync Loading Sound Bank Vehicle_APC_01
[0014.26] Log: Sync Loading Sound Bank Weapon_AssaultRifle_01
[0014.27] Log: Sync Loading Sound Bank Weapon_AssaultRifle_02
[0014.27] Log: Sync Loading Sound Bank Weapon_AssaultRifle_03
[0014.27] Log: Sync Loading Sound Bank Weapon_AssaultRifle_04
[0014.27] Log: Sync Loading Sound Bank Item_C4_01
[0014.27] Log: Sync Loading Sound Bank Collision_Bullets
[0014.27] Log: Sync Loading Sound Bank Collision_Fire
[0014.27] Log: Sync Loading Sound Bank Collision_Melee
[0014.28] Log: Sync Loading Sound Bank Weapon_ConcussionGrenade_01
[0014.28] Log: Sync Loading Sound Bank CricketBat_01_Audio
[0014.28] Log: Sync Loading Sound Bank Tool_Defib_01
[0014.28] Log: Sync Loading Sound Bank Item_DeployableCover
[0014.28] Log: Sync Loading Sound Bank dialogue_shared
[0014.36] Log: Sync Loading Sound Bank Effects
[0014.36] Log: Sync Loading Sound Bank FragWeapon_Grenade_01
[0014.37] Log: Sync Loading Sound Bank Weapon_Grenade_01
[0014.38] Log: Sync Loading Sound Bank Weapon_Grenade_02
[0014.38] Log: Sync Loading Sound Bank Weapon_GrenadeLauncher_01
[0014.39] Log: Sync Loading Sound Bank GUI
[0014.39] Log: Sync Loading Sound Bank HackingDevice_C4_01
[0014.39] Log: Sync Loading Sound Bank Item_HealingStation
[0014.39] Log: Sync Loading Sound Bank Item_HealthPack_01
[0014.39] Log: Sync Loading Sound Bank Item_HealthPack_02
[0014.39] Log: Sync Loading Sound Bank Item_Heartbeat_Sensor
[0014.39] Log: Sync Loading Sound Bank Weapon_Heavy_MachineGun_01
[0014.40] Log: Sync Loading Sound Bank Tool_IRGoggles_01
[0014.40] Log: Sync Loading Sound Bank Item_Resupply_01
[0014.40] Log: Sync Loading Sound Bank Weapon_Katana_01
[0014.40] Log: Sync Loading Sound Bank Weapon_Knife_01
[0014.40] Log: Sync Loading Sound Bank Tool_LaserPointer_01
[0014.40] Log: Sync Loading Sound Bank Weapon_MachineGun_01
[0014.40] Log: Sync Loading Sound Bank Weapon_MachineGun_02
[0014.41] Log: Sync Loading Sound Bank Weapon_MachinePistol_01
[0014.41] Log: Sync Loading Sound Bank Weapon_MachinePistol_02
[0014.41] Log: Sync Loading Sound Bank Weapon_MachinePistol_03
[0014.41] Log: Sync Loading Sound Bank Item_Mine_01
[0014.41] Log: Sync Loading Sound Bank Item_Molotov
[0014.42] Log: Sync Loading Sound Bank Weapon_MountedMG_02
[0014.42] Log: Sync Loading Sound Bank Item_Orbital_Laser
[0014.42] Log: Sync Loading Sound Bank Weapon_Pistol_01
[0014.42] Log: Sync Loading Sound Bank Weapon_Pistol_02
[0014.42] Log: Sync Loading Sound Bank Weapon_Pistol_03
[0014.43] Log: Sync Loading Sound Bank Weapon_Pistol_04
[0014.43] Log: Sync Loading Sound Bank Weapon_Pistol_07
[0014.44] Log: Sync Loading Sound Bank Tool_Pliers_01
[0014.44] Log: Sync Loading Sound Bank Weapon_ReviveGun_01
[0014.44] Log: Sync Loading Sound Bank UI
[0014.44] Log: Sync Loading Sound Bank UI
[0014.44] Log: Sync Loading Sound Bank Character_SharedCharacters
[0014.45] Log: Sync Loading Sound Bank Weapon_Shared
[0014.45] Log: Sync Loading Sound Bank Weapon_Shotgun_01
[0014.45] Log: Sync Loading Sound Bank Weapon_Shotgun_02
[0014.46] Log: Sync Loading Sound Bank Item_SmokeGrenade
[0014.46] Log: Sync Loading Sound Bank WwiseDefaultBank_SmokeGrenade_01_Audio
[0014.46] Log: Sync Loading Sound Bank Weapon_SniperRifle_01
[0014.46] Log: Sync Loading Sound Bank Weapon_SniperRifle_02
[0014.47] Log: Sync Loading Sound Bank Weapon_SniperRifle_04
[0014.47] Log: Sync Loading Sound Bank WwiseDefaultBank_SniperRifle_04_Audio
[0014.47] Log: Sync Loading Sound Bank Weapon_SubMachineGun_01
[0014.47] Log: Sync Loading Sound Bank Weapon_SubMachineGun_02
[0014.47] Log: Sync Loading Sound Bank Weapon_SubMachineGun_03
[0014.48] Log: Sync Loading Sound Bank Item_Turret_01
[0014.48] Log: Sync Loading Sound Bank Weapon_MountedMG_01
[0014.48] Log: Sync Loading Sound Bank Weapon_SniperRifle_03
[0014.49] Log: USING RAW INPUT
[0019.25] Log: [NEXON] Ticket: 4e39bd01-2b63-49cc-8bc2-6001554e85a4
[0019.25] DevFireline: [Fireline] Log level is >= info.
[0019.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.39] Log: LocalPlayer 0 - Failed to setup default post process...
[0019.39] ScriptLog: Init SG DLC Manager
[0019.44] Log: LoadMap: Frontend?Name=Player?Team=255
[0019.47] Log: 
[0019.47] DevMemory: Memory allocations reported by the OS: 756.71 MB (with 0.00 MB waste)
[0019.48] Log: WorldInfo is of class 'SGWorldInfo'
[0019.48] Log: Game class is 'SGGameInfoFrontend'
[0019.57] Log: Primary PhysX scene will be in software.
[0019.57] Log: Creating Primary PhysX Scene.
[0019.58] Log: Bringing World Frontend.TheWorld up for play (0) at 2014.04.26-20.54.47
[0019.58] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_1.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_1
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0019.58] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_2.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_2
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0019.58] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_7.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_7
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0019.58] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_0.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_0
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0019.58] Log: Bringing up level for play took: 0.085069
[0019.58] DevFireline: [Fireline] LoginState: authenticating
[0019.58] ScriptLog: Refreshing DLC
[0019.58] DevDlc: Looking for DLC...
[0019.58] ScriptLog: Refreshing DLC Complete
[0019.59] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0019.59] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0019.59] Log: ########### Finished loading level: 0.145132 seconds
[0019.60] Log: Initializing Engine Completed
[0019.60] Log: >>>>>>>>>>>>>> Initial startup: 19.60s <<<<<<<<<<<<<<<
[0019.60] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0019.60] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
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Small update:
After reinstall I’ve got this:

Update #2:
And now it is back to freeze on the first screen with spinning loading icon


(redtractor) #2

So no solution for me? That’s a pity.
GN


(Nail) #3

try rebooting


(Toomic) #4

Hey redtractor, the log file you attached got cut off before it got to the juicy bits, can you post another (or 2) for us to take a look please?


(redtractor) #5

Some of my logs are cut off in strange places, some of them are complete. Very strange.

Full log

Log: Log file open, 04/27/14 00:42:11
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr 24 2014 12:10:53
Init: Changelist: 33694
Init: Command line: -flUrl=https://xt-fireline-live.ops.nexon.net -flDomain=net.nexon.shooter -flClientIdSecret=086418c2-980e-5f4c-a5b3-140414328555:341ec2fbcf128e07e22ad6b7bf7544742630bc66 -flAuthType=http://ns.fireteam.net/auth/oauth2/grant_type/nxa/ticket -seekfreeloading
Init: Base directory: D:\Nexon\games\extraction\appdata\Binaries\Win32\
[0000.20] Init: Computer: MARCIN-PC
[0000.20] Init: User: Marcin
[0000.20] Init: Minimum Timer Resolution=1
[0000.20] Init: CPU Page size=4096, Processors=8
[0000.20] Init: High frequency timer resolution =3.418037 MHz
[0000.20] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=31.8GB Virtual=4.0GB
[0000.22] Init: WinSock: I am Marcin-PC (192.168.178.25:0)
[0000.22] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.22] Init: Object subsystem initialized
[0005.94] Log: [XIGNCODE] - Initialised
[0005.96] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 Ti 
[0005.96] Log: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 1101MB of shared system memory
[0005.99] Log: Shader platform (RHI): PC-D3D-SM3
[0006.01] Log: PhysX GPU Support: DISABLED
[0006.11] DevShaders: ... Loaded 599 shaders (2 legacy, 0 redundant)
[0006.11] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0007.92] DevShaders: ... Loaded 32359 shaders (0 legacy, 0 redundant)
[0008.11] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 6744 materials (0 redundant)
[0012.97] Log: 117631 objects as part of root set at end of initial load.
[0012.97] Log: 0 out of 0 bytes used by permanent object pool.
[0012.97] Log: Initializing Engine...
[0012.97] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0012.97] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0012.97] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0012.98] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0012.99] Log: Log SDArchive : archive loaded, grabing relevant info.
[0013.15] Log: Log SDArchive : cycling through toc entries.
[0013.19] Log: Log SDArchive : archive successfully loaded
[0013.52] Log: Working around XDK XAudio2 regression: TRUE
[0013.53] Log: Wwise(R) SDK Version 2012.1.4 Build 4260. Copyright (c) 2006-2009 Audiokinetic Inc. / All Rights Reserved.
[0013.55] Log: Sync Loading Sound Bank Tool_Camo_01
[0013.55] Log: Sync Loading Sound Bank Item_Airstrike
[0013.56] Log: Sync Loading Sound Bank Item_Airstrike_02
[0013.56] Log: Sync Loading Sound Bank Ambience_Shared
[0013.57] Log: Sync Loading Sound Bank Item_AmmoPack_01
[0013.57] Log: Sync Loading Sound Bank Item_AmmoStation
[0013.57] Log: Sync Loading Sound Bank Vehicle_APC_01
[0013.57] Log: Sync Loading Sound Bank Weapon_AssaultRifle_01
[0013.57] Log: Sync Loading Sound Bank Weapon_AssaultRifle_02
[0013.57] Log: Sync Loading Sound Bank Weapon_AssaultRifle_03
[0013.57] Log: Sync Loading Sound Bank Weapon_AssaultRifle_04
[0013.58] Log: Sync Loading Sound Bank Item_C4_01
[0013.58] Log: Sync Loading Sound Bank Collision_Bullets
[0013.58] Log: Sync Loading Sound Bank Collision_Fire
[0013.58] Log: Sync Loading Sound Bank Collision_Melee
[0013.58] Log: Sync Loading Sound Bank Weapon_ConcussionGrenade_01
[0013.58] Log: Sync Loading Sound Bank CricketBat_01_Audio
[0013.58] Log: Sync Loading Sound Bank Tool_Defib_01
[0013.58] Log: Sync Loading Sound Bank Item_DeployableCover
[0013.58] Log: Sync Loading Sound Bank dialogue_shared
[0013.66] Log: Sync Loading Sound Bank Effects
[0013.66] Log: Sync Loading Sound Bank FragWeapon_Grenade_01
[0013.67] Log: Sync Loading Sound Bank Weapon_Grenade_01
[0013.68] Log: Sync Loading Sound Bank Weapon_Grenade_02
[0013.68] Log: Sync Loading Sound Bank Weapon_GrenadeLauncher_01
[0013.69] Log: Sync Loading Sound Bank GUI
[0013.69] Log: Sync Loading Sound Bank HackingDevice_C4_01
[0013.69] Log: Sync Loading Sound Bank Item_HealingStation
[0013.69] Log: Sync Loading Sound Bank Item_HealthPack_01
[0013.69] Log: Sync Loading Sound Bank Item_HealthPack_02
[0013.69] Log: Sync Loading Sound Bank Item_Heartbeat_Sensor
[0013.70] Log: Sync Loading Sound Bank Weapon_Heavy_MachineGun_01
[0013.70] Log: Sync Loading Sound Bank Tool_IRGoggles_01
[0013.70] Log: Sync Loading Sound Bank Item_Resupply_01
[0013.70] Log: Sync Loading Sound Bank Weapon_Katana_01
[0013.70] Log: Sync Loading Sound Bank Weapon_Knife_01
[0013.70] Log: Sync Loading Sound Bank Tool_LaserPointer_01
[0013.70] Log: Sync Loading Sound Bank Weapon_MachineGun_01
[0013.71] Log: Sync Loading Sound Bank Weapon_MachineGun_02
[0013.71] Log: Sync Loading Sound Bank Weapon_MachinePistol_01
[0013.71] Log: Sync Loading Sound Bank Weapon_MachinePistol_02
[0013.71] Log: Sync Loading Sound Bank Weapon_MachinePistol_03
[0013.72] Log: Sync Loading Sound Bank Item_Mine_01
[0013.72] Log: Sync Loading Sound Bank Item_Molotov
[0013.72] Log: Sync Loading Sound Bank Weapon_MountedMG_02
[0013.72] Log: Sync Loading Sound Bank Item_Orbital_Laser
[0013.72] Log: Sync Loading Sound Bank Weapon_Pistol_01
[0013.73] Log: Sync Loading Sound Bank Weapon_Pistol_02
[0013.73] Log: Sync Loading Sound Bank Weapon_Pistol_03
[0013.73] Log: Sync Loading Sound Bank Weapon_Pistol_04
[0013.74] Log: Sync Loading Sound Bank Weapon_Pistol_07
[0013.74] Log: Sync Loading Sound Bank Tool_Pliers_01
[0013.74] Log: Sync Loading Sound Bank Weapon_ReviveGun_01
[0013.74] Log: Sync Loading Sound Bank UI
[0013.75] Log: Sync Loading Sound Bank UI
[0013.75] Log: Sync Loading Sound Bank Character_SharedCharacters
[0013.75] Log: Sync Loading Sound Bank Weapon_Shared
[0013.76] Log: Sync Loading Sound Bank Weapon_Shotgun_01
[0013.76] Log: Sync Loading Sound Bank Weapon_Shotgun_02
[0013.76] Log: Sync Loading Sound Bank Item_SmokeGrenade
[0013.76] Log: Sync Loading Sound Bank WwiseDefaultBank_SmokeGrenade_01_Audio
[0013.76] Log: Sync Loading Sound Bank Weapon_SniperRifle_01
[0013.77] Log: Sync Loading Sound Bank Weapon_SniperRifle_02
[0013.77] Log: Sync Loading Sound Bank Weapon_SniperRifle_04
[0013.78] Log: Sync Loading Sound Bank WwiseDefaultBank_SniperRifle_04_Audio
[0013.78] Log: Sync Loading Sound Bank Weapon_SubMachineGun_01
[0013.78] Log: Sync Loading Sound Bank Weapon_SubMachineGun_02
[0013.78] Log: Sync Loading Sound Bank Weapon_SubMachineGun_03
[0013.78] Log: Sync Loading Sound Bank Item_Turret_01
[0013.79] Log: Sync Loading Sound Bank Weapon_MountedMG_01
[0013.79] Log: Sync Loading Sound Bank Weapon_SniperRifle_03
[0013.80] Log: USING RAW INPUT
[0018.35] Log: [NEXON] Ticket: 7bd39acd-f395-4763-8026-3fa9b9f380a3
[0018.35] DevFireline: [Fireline] Log level is >= info.
[0018.56] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0018.56] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0018.56] Log: LocalPlayer 0 - Failed to setup default post process...
[0018.56] ScriptLog: Init SG DLC Manager
[0018.62] Log: LoadMap: Frontend?Name=Player?Team=255
[0018.65] Log: 
[0018.65] DevMemory: Memory allocations reported by the OS: 753.38 MB (with 0.00 MB waste)
[0018.66] Log: WorldInfo is of class 'SGWorldInfo'
[0018.66] Log: Game class is 'SGGameInfoFrontend'
[0018.76] Log: Primary PhysX scene will be in software.
[0018.76] Log: Creating Primary PhysX Scene.
[0018.76] Log: Bringing World Frontend.TheWorld up for play (0) at 2014.04.27-00.42.29
[0018.76] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_1.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_1
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.76] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_2.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_2
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.76] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_7.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_7
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.76] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_0.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_0
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.76] Log: Bringing up level for play took: 0.095812
[0018.76] DevFireline: [Fireline] LoginState: authenticating
[0018.76] ScriptLog: Refreshing DLC
[0018.76] DevDlc: Looking for DLC...
[0018.77] ScriptLog: Refreshing DLC Complete
[0018.77] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0018.77] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0018.77] Log: ########### Finished loading level: 0.155368 seconds
[0018.78] Log: Initializing Engine Completed
[0018.78] Log: >>>>>>>>>>>>>> Initial startup: 18.78s <<<<<<<<<<<<<<<
[0018.78] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0018.78] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
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[0019.69] DevFireline: [Fireline] ==============================
[0019.69] DevFireline: [Fireline] Log report:
[0019.69] DevFireline: [Fireline] - Level: Error
[0019.69] DevFireline: [Fireline] - Message: Token task failed
[0019.69] DevFireline: [Fireline] ==============================
[0019.69] DevFireline: [Fireline] Error: Login failed in state: authenticating
[0019.69] DevFireline: [Fireline] LoginState: unauthenticated
[0019.69] DevFireline: [Fireline] ==============================
[0019.69] DevFireline: [Fireline] Error report:
[0019.69] DevFireline: [Fireline] - Type: unknown_error
[0019.69] DevFireline: [Fireline] - Message: An unknown error occurred
[0019.69] DevFireline: [Fireline] - Request URL: /auth/oauth2/token
[0019.69] DevFireline: [Fireline] ==============================
[0019.83] Log: Looking in archive for file : coherent/frontend/template/nav.html
[0019.83] Log: Looking in archive for file : coherent/common/template/statusbar.html
[0019.83] Log: Looking in archive for file : coherent/frontend/template/dialog/signin.html
[0019.83] Log: Looking in archive for file : coherent/frontend/template/home.html
[0019.99] Log: Looking in archive for file : coherent/common/template/ui-widgets/popover.html
[0019.99] Log: Looking in archive for file : coherent/frontend/template/modal/backdrop.html
[0019.99] Log: Looking in archive for file : coherent/frontend/template/modal/window.html
[0020.20] Log: Looking in archive for file : coherent/common/template/dialog/error.html
[0020.20] Log: Looking in archive for file : coherent/common/font/DINPro-Medium.svg
[0020.20] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/fonts/fontawesome-webfont.svg
[0020.38] Log: Looking in archive for file : coherent/common/template/dialog/buttons.html
[0025.57] Log: Closing by request
[0025.57] Log: appRequestExit(0)
[0025.77] Exit: Preparing to exit.
[0026.09] Exit: Game engine shut down
[0026.23] Exit: Windows client shut down
[0026.24] Exit: XAudio2 Device shut down.
[0026.24] Exit: AK Audio shut down.
[0026.32] Exit: Object subsystem successfully closed.
[0026.32] Log: Shutting down FaceFX...
[0026.32] Log: FaceFX shutdown.
[0026.36] Exit: Exiting.
[0026.36] Log: Log file closed, 04/27/14 00:42:37

Full log 2

Log: Log file open, 04/27/14 00:33:08
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr 24 2014 12:10:53
Init: Changelist: 33694
Init: Command line: -flUrl=https://xt-fireline-live.ops.nexon.net -flDomain=net.nexon.shooter -flClientIdSecret=086418c2-980e-5f4c-a5b3-140414328555:341ec2fbcf128e07e22ad6b7bf7544742630bc66 -flAuthType=http://ns.fireteam.net/auth/oauth2/grant_type/nxa/ticket -seekfreeloading
Init: Base directory: D:\Nexon\games\extraction\appdata\Binaries\Win32\
[0000.19] Init: Computer: MARCIN-PC
[0000.19] Init: User: Marcin
[0000.19] Init: Minimum Timer Resolution=1
[0000.19] Init: CPU Page size=4096, Processors=8
[0000.19] Init: High frequency timer resolution =3.418037 MHz
[0000.19] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=31.8GB Virtual=4.0GB
[0000.22] Init: WinSock: I am Marcin-PC (192.168.178.25:0)
[0000.22] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.22] Init: Object subsystem initialized
[0006.30] Log: [XIGNCODE] - Initialised
[0006.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 Ti 
[0006.32] Log: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 1101MB of shared system memory
[0006.36] Log: Shader platform (RHI): PC-D3D-SM3
[0006.38] Log: PhysX GPU Support: DISABLED
[0006.47] DevShaders: ... Loaded 599 shaders (2 legacy, 0 redundant)
[0006.47] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0008.27] DevShaders: ... Loaded 32359 shaders (0 legacy, 0 redundant)
[0008.45] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 6744 materials (0 redundant)
[0013.27] Log: 117631 objects as part of root set at end of initial load.
[0013.27] Log: 0 out of 0 bytes used by permanent object pool.
[0013.27] Log: Initializing Engine...
[0013.27] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.27] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.27] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0013.27] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0013.29] Log: Log SDArchive : archive loaded, grabing relevant info.
[0013.46] Log: Log SDArchive : cycling through toc entries.
[0013.48] Log: Log SDArchive : archive successfully loaded
[0013.81] Log: Working around XDK XAudio2 regression: TRUE
[0013.82] Log: Wwise(R) SDK Version 2012.1.4 Build 4260. Copyright (c) 2006-2009 Audiokinetic Inc. / All Rights Reserved.
[0013.84] Log: Sync Loading Sound Bank Tool_Camo_01
[0013.84] Log: Sync Loading Sound Bank Item_Airstrike
[0013.84] Log: Sync Loading Sound Bank Item_Airstrike_02
[0013.85] Log: Sync Loading Sound Bank Ambience_Shared
[0013.85] Log: Sync Loading Sound Bank Item_AmmoPack_01
[0013.85] Log: Sync Loading Sound Bank Item_AmmoStation
[0013.86] Log: Sync Loading Sound Bank Vehicle_APC_01
[0013.86] Log: Sync Loading Sound Bank Weapon_AssaultRifle_01
[0013.86] Log: Sync Loading Sound Bank Weapon_AssaultRifle_02
[0013.86] Log: Sync Loading Sound Bank Weapon_AssaultRifle_03
[0013.86] Log: Sync Loading Sound Bank Weapon_AssaultRifle_04
[0013.86] Log: Sync Loading Sound Bank Item_C4_01
[0013.87] Log: Sync Loading Sound Bank Collision_Bullets
[0013.87] Log: Sync Loading Sound Bank Collision_Fire
[0013.87] Log: Sync Loading Sound Bank Collision_Melee
[0013.87] Log: Sync Loading Sound Bank Weapon_ConcussionGrenade_01
[0013.87] Log: Sync Loading Sound Bank CricketBat_01_Audio
[0013.87] Log: Sync Loading Sound Bank Tool_Defib_01
[0013.87] Log: Sync Loading Sound Bank Item_DeployableCover
[0013.87] Log: Sync Loading Sound Bank dialogue_shared
[0013.95] Log: Sync Loading Sound Bank Effects
[0013.95] Log: Sync Loading Sound Bank FragWeapon_Grenade_01
[0013.96] Log: Sync Loading Sound Bank Weapon_Grenade_01
[0013.97] Log: Sync Loading Sound Bank Weapon_Grenade_02
[0013.97] Log: Sync Loading Sound Bank Weapon_GrenadeLauncher_01
[0013.98] Log: Sync Loading Sound Bank GUI
[0013.98] Log: Sync Loading Sound Bank HackingDevice_C4_01
[0013.98] Log: Sync Loading Sound Bank Item_HealingStation
[0013.98] Log: Sync Loading Sound Bank Item_HealthPack_01
[0013.98] Log: Sync Loading Sound Bank Item_HealthPack_02
[0013.98] Log: Sync Loading Sound Bank Item_Heartbeat_Sensor
[0013.99] Log: Sync Loading Sound Bank Weapon_Heavy_MachineGun_01
[0013.99] Log: Sync Loading Sound Bank Tool_IRGoggles_01
[0013.99] Log: Sync Loading Sound Bank Item_Resupply_01
[0013.99] Log: Sync Loading Sound Bank Weapon_Katana_01
[0013.99] Log: Sync Loading Sound Bank Weapon_Knife_01
[0013.99] Log: Sync Loading Sound Bank Tool_LaserPointer_01
[0013.99] Log: Sync Loading Sound Bank Weapon_MachineGun_01
[0014.00] Log: Sync Loading Sound Bank Weapon_MachineGun_02
[0014.00] Log: Sync Loading Sound Bank Weapon_MachinePistol_01
[0014.00] Log: Sync Loading Sound Bank Weapon_MachinePistol_02
[0014.00] Log: Sync Loading Sound Bank Weapon_MachinePistol_03
[0014.00] Log: Sync Loading Sound Bank Item_Mine_01
[0014.01] Log: Sync Loading Sound Bank Item_Molotov
[0014.01] Log: Sync Loading Sound Bank Weapon_MountedMG_02
[0014.01] Log: Sync Loading Sound Bank Item_Orbital_Laser
[0014.01] Log: Sync Loading Sound Bank Weapon_Pistol_01
[0014.01] Log: Sync Loading Sound Bank Weapon_Pistol_02
[0014.02] Log: Sync Loading Sound Bank Weapon_Pistol_03
[0014.02] Log: Sync Loading Sound Bank Weapon_Pistol_04
[0014.02] Log: Sync Loading Sound Bank Weapon_Pistol_07
[0014.03] Log: Sync Loading Sound Bank Tool_Pliers_01
[0014.03] Log: Sync Loading Sound Bank Weapon_ReviveGun_01
[0014.03] Log: Sync Loading Sound Bank UI
[0014.04] Log: Sync Loading Sound Bank UI
[0014.04] Log: Sync Loading Sound Bank Character_SharedCharacters
[0014.04] Log: Sync Loading Sound Bank Weapon_Shared
[0014.04] Log: Sync Loading Sound Bank Weapon_Shotgun_01
[0014.05] Log: Sync Loading Sound Bank Weapon_Shotgun_02
[0014.05] Log: Sync Loading Sound Bank Item_SmokeGrenade
[0014.05] Log: Sync Loading Sound Bank WwiseDefaultBank_SmokeGrenade_01_Audio
[0014.05] Log: Sync Loading Sound Bank Weapon_SniperRifle_01
[0014.05] Log: Sync Loading Sound Bank Weapon_SniperRifle_02
[0014.06] Log: Sync Loading Sound Bank Weapon_SniperRifle_04
[0014.06] Log: Sync Loading Sound Bank WwiseDefaultBank_SniperRifle_04_Audio
[0014.06] Log: Sync Loading Sound Bank Weapon_SubMachineGun_01
[0014.06] Log: Sync Loading Sound Bank Weapon_SubMachineGun_02
[0014.07] Log: Sync Loading Sound Bank Weapon_SubMachineGun_03
[0014.07] Log: Sync Loading Sound Bank Item_Turret_01
[0014.07] Log: Sync Loading Sound Bank Weapon_MountedMG_01
[0014.07] Log: Sync Loading Sound Bank Weapon_SniperRifle_03
[0014.08] Log: USING RAW INPUT
[0018.51] Log: [NEXON] Ticket: 756dbb33-ee5f-4963-9165-ba5bdf40dddf
[0018.51] DevFireline: [Fireline] Log level is >= info.
[0018.80] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0018.80] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0018.80] Log: LocalPlayer 0 - Failed to setup default post process...
[0018.80] ScriptLog: Init SG DLC Manager
[0018.85] Log: LoadMap: Frontend?Name=Player?Team=255
[0018.88] Log: 
[0018.88] DevMemory: Memory allocations reported by the OS: 761.77 MB (with 0.00 MB waste)
[0018.89] Log: WorldInfo is of class 'SGWorldInfo'
[0018.89] Log: Game class is 'SGGameInfoFrontend'
[0018.94] Log: Primary PhysX scene will be in software.
[0018.94] Log: Creating Primary PhysX Scene.
[0018.94] Log: Bringing World Frontend.TheWorld up for play (0) at 2014.04.27-00.33.27
[0018.94] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_1.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_1
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.94] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_2.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_2
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.94] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_7.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_7
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.94] ScriptWarning: Accessed array 'SGBarracksCharacterPreviewPawn_0.m_Pawns' out of bounds (0/0)
	SGBarracksCharacterPreviewPawn Frontend.TheWorld:PersistentLevel.SGBarracksCharacterPreviewPawn_0
	Function ShooterGame.SGSkeletalMeshCinematicActorPawn:UpdatePawn:008E
[0018.94] Log: Bringing up level for play took: 0.039735
[0018.94] DevFireline: [Fireline] LoginState: authenticating
[0018.94] ScriptLog: Refreshing DLC
[0018.94] DevDlc: Looking for DLC...
[0018.94] ScriptLog: Refreshing DLC Complete
[0018.95] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0018.95] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0018.95] Log: ########### Finished loading level: 0.102454 seconds
[0018.96] Log: Initializing Engine Completed
[0018.96] Log: >>>>>>>>>>>>>> Initial startup: 18.96s <<<<<<<<<<<<<<<
[0018.96] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0018.96] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0019.16] Log: Looking in archive for file : coherent/frontend/index.html
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[0019.64] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/less/bordered-pulled.less
[0019.65] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/less/spinning.less
[0019.66] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/less/rotated-flipped.less
[0019.66] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/less/stacked.less
[0019.67] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/less/icons.less
[0019.70] DevFireline: [Fireline] ==============================
[0019.70] DevFireline: [Fireline] Log report:
[0019.70] DevFireline: [Fireline] - Level: Error
[0019.70] DevFireline: [Fireline] - Message: Token task failed
[0019.70] DevFireline: [Fireline] ==============================
[0019.70] DevFireline: [Fireline] Error: Login failed in state: authenticating
[0019.70] DevFireline: [Fireline] LoginState: unauthenticated
[0019.70] DevFireline: [Fireline] ==============================
[0019.70] DevFireline: [Fireline] Error report:
[0019.70] DevFireline: [Fireline] - Type: unknown_error
[0019.70] DevFireline: [Fireline] - Message: An unknown error occurred
[0019.70] DevFireline: [Fireline] - Request URL: /auth/oauth2/token
[0019.70] DevFireline: [Fireline] ==============================
[0019.96] Log: Looking in archive for file : coherent/frontend/template/nav.html
[0019.96] Log: Looking in archive for file : coherent/common/template/statusbar.html
[0019.96] Log: Looking in archive for file : coherent/frontend/template/dialog/signin.html
[0019.96] Log: Looking in archive for file : coherent/frontend/template/home.html
[0020.14] Log: Looking in archive for file : coherent/common/template/ui-widgets/popover.html
[0020.14] Log: Looking in archive for file : coherent/frontend/template/modal/backdrop.html
[0020.14] Log: Looking in archive for file : coherent/frontend/template/modal/window.html
[0020.34] Log: Looking in archive for file : coherent/common/template/dialog/error.html
[0020.48] Log: Looking in archive for file : coherent/common/font/DINPro-Medium.svg
[0020.48] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.0.3/fonts/fontawesome-webfont.svg
[0020.54] Log: Looking in archive for file : coherent/common/template/dialog/buttons.html
[0024.84] Log: Closing by request
[0024.84] Log: appRequestExit(0)
[0025.04] Exit: Preparing to exit.
[0025.34] Exit: Game engine shut down
[0025.46] Exit: Windows client shut down
[0025.46] Exit: XAudio2 Device shut down.
[0025.47] Exit: AK Audio shut down.
[0025.54] Exit: Object subsystem successfully closed.
[0025.54] Log: Shutting down FaceFX...
[0025.54] Log: FaceFX shutdown.
[0025.58] Exit: Exiting.
[0025.58] Log: Log file closed, 04/27/14 00:33:33

Last, partial log from today

Log: Log file open, 04/29/14 19:39:44
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Apr 24 2014 12:10:53
Init: Changelist: 33694
Init: Command line: -flUrl=https://xt-fireline-live.ops.nexon.net -flDomain=net.nexon.shooter -flClientIdSecret=086418c2-980e-5f4c-a5b3-140414328555:341ec2fbcf128e07e22ad6b7bf7544742630bc66 -flAuthType=http://ns.fireteam.net/auth/oauth2/grant_type/nxa/ticket -seekfreeloading
Init: Base directory: D:\Nexon\games\extraction\appdata\Binaries\Win32\
[0001.14] Init: Computer: MARCIN-PC
[0001.14] Init: User: Marcin
[0001.14] Init: Minimum Timer Resolution=1
[0001.14] Init: CPU Page size=4096, Processors=8
[0001.14] Init: High frequency timer resolution =3.418066 MHz
[0001.14] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=31.8GB Virtual=4.0GB
[0001.23] Init: WinSock: I am Marcin-PC (192.168.178.25:0)
[0001.23] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0001.27] Init: Object subsystem initialized
[0031.63] Log: [XIGNCODE] - Initialised
[0031.67] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 Ti 
[0031.68] Log: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 1101MB of shared system memory
[0031.75] Log: Shader platform (RHI): PC-D3D-SM3
[0032.85] Log: PhysX GPU Support: DISABLED
[0036.83] DevShaders: ... Loaded 599 shaders (2 legacy, 0 redundant)
[0036.83] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0041.75] DevShaders: ... Loaded 32359 shaders (0 legacy, 0 redundant)
[0041.94] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 6744 materials (0 redundant)
[0047.35] Log: 117631 objects as part of root set at end of initial load.
[0047.35] Log: 0 out of 0 bytes used by permanent object pool.
[0047.35] Log: Initializing Engine...
[0047.37] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0047.37] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0047.37] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0047.38] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0048.05] Log: Log SDArchive : archive loaded, grabing relevant info.
[0048.25] Log: Log SDArchive : cycling through toc entries.
[0048.28] Log: Log SDArchive : archive successfully loaded
[0048.81] Log: Working around XDK XAudio2 regression: TRUE
[0048.94] Log: Wwise(R) SDK Version 2012.1.4 Build 4260. Copyright (c) 2006-2009 Audiokinetic Inc. / All Rights Reserved.
[0049.09] Log: Sync Loading Sound Bank Tool_Camo_01
[0049.13] Log: Sync Loading Sound Bank Item_Airstrike
[0049.94] Log: Sync Loading Sound Bank Item_Airstrike_02
[0050.87] Log: Sync Loading Sound Bank Ambience_Shared
[0051.25] Log: Sync Loading Sound Bank Item_AmmoPack_01
[0051.40] Log: Sync Loading Sound Bank Item_AmmoStation
[0051.59] Log: Sync Loading Sound Bank Vehicle_APC_01
[0051.86] Log: Sync Loading Sound Bank Weapon_AssaultRifle_01
[0052.17] Log: Sync Loading Sound Bank Weapon_AssaultRifle_02
[0052.33] Log: Sync Loading Sound Bank Weapon_AssaultRifle_03
[0052.41] Log: Sync Loading Sound Bank Weapon_AssaultRifle_04
[0052.66] Log: Sync Loading Sound Bank Item_C4_01
[0053.02] Log: Sync Loading Sound Bank Collision_Bullets
[0053.23] Log: Sync Loading Sound Bank Collision_Fire
[0053.23] Log: Sync Loading Sound Bank Collision_Melee
[0053.65] Log: Sync Loading Sound Bank Weapon_ConcussionGrenade_01
[0053.65] Log: Sync Loading Sound Bank CricketBat_01_Audio
[0053.73] Log: Sync Loading Sound Bank Tool_Defib_01
[0053.93] Log: Sync Loading Sound Bank Item_DeployableCover
[0054.05] Log: Sync Loading Sound Bank dialogue_shared
[0054.29] Log: Sync Loading Sound Bank Effects
[0054.75] Log: Sync Loading Sound Bank FragWeapon_Grenade_01
[0055.50] Log: Sync Loading Sound Bank Weapon_Grenade_01
[0055.95] Log: Sync Loading Sound Bank Weapon_Grenade_02
[0055.99] Log: Sync Loading Sound Bank Weapon_GrenadeLauncher_01
[0056.25] Log: Sync Loading Sound Bank GUI
[0056.31] Log: Sync Loading Sound Bank HackingDevice_C4_01
[0056.31] Log: Sync Loading Sound Bank Item_HealingStation
[0056.34] Log: Sync Loading Sound Bank Item_HealthPack_01
[0056.36] Log: Sync Loading Sound Bank Item_HealthPack_02
[0056.39] Log: Sync Loading Sound Bank Item_Heartbeat_Sensor
[0056.43] Log: Sync Loading Sound Bank Weapon_Heavy_MachineGun_01
[0056.48] Log: Sync Loading Sound Bank Tool_IRGoggles_01
[0056.51] Log: Sync Loading Sound Bank Item_Resupply_01
[0056.53] Log: Sync Loading Sound Bank Weapon_Katana_01
[0056.55] Log: Sync Loading Sound Bank Weapon_Knife_01
[0056.59] Log: Sync Loading Sound Bank Tool_LaserPointer_01
[0056.63] Log: Sync Loading Sound Bank Weapon_MachineGun_01
[0056.70] Log: Sync Loading Sound Bank Weapon_MachineGun_02
[0056.75] Log: Sync Loading Sound Bank Weapon_MachinePistol_01
[0056.78] Log: Sync Loading Sound Bank Weapon_MachinePistol_02
[0056.81] Log: Sync Loading Sound Bank Weapon_MachinePistol_03
[0056.83] Log: Sync Loading Sound Bank Item_Mine_01
[0056.88] Log: Sync Loading Sound Bank Item_Molotov
[0056.93] Log: Sync Loading Sound Bank Weapon_MountedMG_02
[0056.93] Log: Sync Loading Sound Bank Item_Orbital_Laser
[0056.99] Log: Sync Loading Sound Bank Weapon_Pistol_01
[0057.03] Log: Sync Loading Sound Bank Weapon_Pistol_02
[0057.14] Log: Sync Loading Sound Bank Weapon_Pistol_03
[0057.25] Log: Sync Loading Sound Bank Weapon_Pistol_04
[0057.37] Log: Sync Loading Sound Bank Weapon_Pistol_07
[0057.48] Log: Sync Loading Sound Bank Tool_Pliers_01
[0057.49] Log: Sync Loading Sound Bank Weapon_ReviveGun_01
[0057.72] Log: Sync Loading Sound Bank UI
[0057.84] Log: Sync Loading Sound Bank UI
[0057.84] Log: Sync Loading Sound Bank Character_SharedCharacters
[0057.94] Log: Sync Loading Sound Bank Weapon_Shared
[0057.99] Log: Sync Loading Sound Bank Weapon_Shotgun_01
[0058.10] Log: Sync Loading Sound Bank Weapon_Shotgun_02
[0058.15] Log: Sync Loading Sound Bank Item_SmokeGrenade
[0058.20] Log: Sync Loading Sound Bank WwiseDefaultBank_SmokeGrenade_01_Audio
[0058.20] Log: Sync Loading Sound Bank Weapon_SniperRifle_01
[0058.31] Log: Sync Loading Sound Bank Weapon_SniperRifle_02
[0058.37] Log: Sync Loading Sound Bank Weapon_SniperRifle_04
[0058.42] Log: Sync Loading Sound Bank WwiseDefaultBank_SniperRifle_04_Audio
[0058.42] Log: Sync Loading Sound Bank Weapon_SubMachineGun_01
[0058.47] Log: Sync Loading Sound Bank Weapon_SubMachineGun_02
[0058.52] Log: Sync Loading Sound Bank Weapon_SubMachineGun_03
[0058.55] Log: Sync Loading Sound Bank Item_Turret_01
[0058.60] Log: Sync Loading Sound Bank Weapon_MountedMG_01
[0058.63] Log: Sync Loading Sound Bank Weapon_SniperRifle_03
[0058.69] Log: USING RAW INPUT
[0063.56] Log: [NEXON] Ticket: b4cdc4e0-2a45-44d6-89a4-e99ad346aec1
[0063.56] DevFireline: [Fireline] Log level is >= info.
[0063.80] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0063.80] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0063.80] Log: LocalPlayer 0 - Failed to setup default post process...
[0063.80] ScriptLog: Init SG DLC Manager
[0063.85] Log: LoadMap: Frontend?Name=Player?Team=255
[0063.88] Log: 
[0063.88] DevMemory: Memory allocations reported by the OS: 789.70 MB (with 0.00 MB waste)
[0063.91] Log: WorldInfo is of class 'SGWorldInfo'
[0063.91] Log: Game class is 'SGGameInfoFrontend'
[0064.02] Log: Primary PhysX scene will be in software.
[0064.02] Log: Creating Primary PhysX Scene.
[0064.02] Log: Bringing World Frontend.TheWorld up for play (0) at 2014.04.29-19.40.47
[0064.02] Script

(Mustang) #6

Looks like your authentication is failing, what happens when you try to login here: https://playdirty.fireteam.net/


(redtractor) #7

I can log in on this website without any problem

After reinstall 3 day ago for a moment I was able to start game to the menu and then there was an error like in the 1st post. But after restarting my PC everything is back to the previous state and game freezes on the loading icon on the begging.


(Toomic) #8

It could be a number of things, can you check the following:

• Ensure that no game files are blocked by any firewall
• Ensure that the Nexon Launcher isn’t blocked by any firewall
• Ensure the following ports are not blocked
o 443 Outbound– TCP
o 80 Outbound – TCP

Please let me know if the issue persists.


(SKTLZ) #9

Getting the same message as you tonight, could it be some sort of network issue on Nexon side ?
I’m saying that because I was having a hard time launching the launcher and fixed it by add the google DNS in my network adapter config.


(redtractor) #10

Guys quick update. Apparently my antivirus/firewall doesn’t like extraction. After disabling both the extraction works ok. And then, after first successful launch, I can activate anitv/firewall again and everything will be ok, even after pc restart…till next extraction update. Then I need to do this again

Update #2
My anitv/firewall - bitdefender total security 2014