Problem with FullVis


(BigB) #1

Hi

Building my map with fastvis, i have no problems, but when tryng to build it with fullvis, i have this error :

— BasePortalVis <25272> —
0…1…2…3…4…5…6…7…8…9… <307>
9 average number of passages per leaf
369 MB required passage memory

– Create Passages <25272> —
0…1…2…3…**************** ERROR ***********
safe_malloc failed on allocation of 3168 bytes

What’s wrong ?

thanks,
Bruno


(U.S.S. Speed) #2

Lack of memory? Try closing stuff.


(FSF-Moses) #3

Looks like you don’t use any ‘detail’ brushes… Having that much of of memory for the pasage isn’t a very good idea

9 average number of passages per leaf
369 MB required passage memory

You could change some brushes which don’t block vis into detail brushes:

Select those brushes and change them with ctrl-m to make them detail. Keep in mind the hull of the map should/must be structural. Artwork should be detail. Ofcourse it all depends on the map but as far as I know having this problem is is lack of detail…

Make sure you have the walls, ceilings and floors of any room structural. otherwise you don’t have any vis-block anymore…

Give it a try and see if this works for you

Good luck!