i want a shader that does just make a red surface
textures/test/red
{
{
map $whiteimage
rgbGen const ( 1.0 0.0 0.0 )
blendFunc add
}
{
map $lightmap
rgbGen identity
blendFunc filter
}
}
…but why is it transparent?
Can anyone help? or point me to a place where someone can help? I have
had a look at the Q3A shader manual… but this is the best I can come up
with after having read it…