Here we are: 3 logs <GTK LOAD>, <GTK COMPILE> <Q3 LOAD>.
Another that i cant catch how i can take a AAS file?
GTK Radiant logs:
<LOAD>
Loading map from D:/Media/games/MapEdited/q3/baseq3/maps/ctctf3_converted.map
Open file D:/Media/games/MapEdited/q3/baseq3/maps/ctctf3_converted.map for read…success
Texture load failed: “textures/”
Loaded Texture: “C:/Program Files/GtkRadiant 1.5.0/bitmaps/notex.bmp”
Loaded Texture: “textures/mrcleantex_2/insetbrick”
Texture load failed: “textures/common/caulk”
Loaded Texture: “C:/Program Files/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp”
Loaded Texture: “textures/mrcleantex_2/oldstone3”
Loaded Texture: “textures/mrcleantex_2/heiro_03”
Texture load failed: “textures/common/clip”
Loaded Texture: “textures/mrcleantex_2/oldbrk_02”
Loaded Texture: “textures/mrcleantex_2/oldbrk_06”
Loaded Texture: “textures/mrcleantex_2/oldstone4”
Loaded Texture: “textures/mrcleantex_2/oldstone2”
Loaded Texture: “textures/mrcleantex_2/heiro_01”
Loaded Texture: “textures/geit/oldstone3_trim01_blue”
Loaded Texture: “textures/mrcleantex_2/heiro_02”
Loaded Texture: “textures/organics/dirt2”
Texture load failed: “textures/common/weapclip”
Texture load failed: “textures/common/nodraw”
Loaded Texture: “textures/ctf/blue_telep”
…(so on)
<COMPILE>
=== running build command ===
“C:/Program Files/GtkRadiant 1.5.0/q3map2.exe” -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath “D:/Media/games/MapEdited/q3/” -fs_game baseq3 -meta “D:/Media/games/MapEdited/q3/baseq3/maps/ctctf3_converted.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Jan 16 2005 22:23:44
Voter turnout
— InitPaths —
VFS Init: D:/Media/games/MapEdited/q3//baseq3/
VFS Init: D:/Media/games/MapEdited/q3//baseq3/
…
…
…
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/base_button.shader
Script file scripts/base_door.shader was not found
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
Script file scripts/liquids.shader was not found
entering scripts/organics.shader
entering scripts/sfx.shader
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
WARNING: Unknown surfaceparm: “nomipmaps”
entering scripts/skin.shader
Script file scripts/skies.shader was not found
…(so on)
<Q3 LOADING>
…
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 786818 bytes of code
cgame loaded in 5380768 bytes on the hunk
trying levelshots/ctctf3_converted.TGA…
ERROR: RE_LoadWorldMap: maps/ctctf3_converted.bsp not found
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
…