Hi,
i have a problem with bumpmapping: :bump: for the MOD: Navy Seals
i read a lot of tutors but it’s not realy good. 
i have made a bumpmaptextur with the nVidia-plugin. (save as jpg - is this a problem??)
here are my shader:
textures/nsq3_schakal3/wall_04
{
qer_editorimage textures/nsq3_schakal3/Brick45a.tga
q3map_lightmapsamplesize 128x128
q3map_normalimage textures/nsq3_schakal3/Brick45a_bump.tga
{
map $lightmap
rgbGen identity
}
{
map textures/nsq3_schakal3/Brick45a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}
It is a 128x128 pixel Textur
I insert in the wordspawn the line:
_lightmapscale
0.16
The compiler worked a long time, but i don’t see something like bumpmapping and if i check it with r_lightmap 1 nothing happend.
I need help.



