Okay, I have a fairly small map with a moving object on it. There is no trigger or anything since this is an object that is constantly moving anyways.
Here is what I have done so far:
I created the object out of ordinary brushes. Made it script_mover with the following essential attributes:
spawnflags 2
scriptname monsterscript
Then I created 4 waypoints using path_corner and giving each of them targetnames wp1, wp2, wp3 and the last one wp4.
My script for this object is:
monsterscript
{
spawn
{
wait 400
trigger monsterscript movem
}
trigger movem
{
wm_announce "movem."
wm_announce "2 wp1."
gotomarker wp1 150
wait 200
wm_announce "2 wp2."
gotomarker wp2 150
wait 200
wm_announce "2 wp3."
gotomarker wp3 150
wait 200
wm_announce "2 wp4."
gotomarker wp4 150
wait 200
trigger monsterscript movem
}
}
This is what happens when the map starts:
The object is moving, but it isn’t moving towards wp1, instead it moves at a constant direction out of the map and disappears. I have searched around on these forums and I have red some of the tutorials, searching for information about how to do things with radiant working with ET levels is quite a frustration since you have so much contradictiing information. Makes me almost feel like the old days when we were hacking the Amiga. Anyway this map is almost finished, if anyone has any tips about what to do, I’d be glad to hear it.