I have some textures that are showing up through any and all brushwork. (The two little icons on the far buildings.)

And then I sidestep and…

These two have gone through a remapshader command, but even the originals behave the same way.
Here is the shader for the silver helmet texture. (The others all use the same shader, just different names)
textures/cptnt_baseracebeta3/ops_allied_armory_3
{
qer_editorimage textures/cptnt_baseracebeta3/ops_armory_3.tga
surfaceparm metalsteps
implicitmask textures/cptnt_baseracebeta3/ops_armory_3.tga
}
I originally had these shaders using .jpg textures but tried changing them to .tga’s on a hunch that implicit shaders couldn’t use jpg’s, but no dice. I also tried changing the implicitmap they originally used to implicitmask in a more desperate attempt to fix it but that just made it a two-sided problem. 
Any thoughts?