Problem - Probably Shader Related


(CptnTriscuit) #1

I have some textures that are showing up through any and all brushwork. (The two little icons on the far buildings.)

And then I sidestep and…

These two have gone through a remapshader command, but even the originals behave the same way.

Here is the shader for the silver helmet texture. (The others all use the same shader, just different names)


textures/cptnt_baseracebeta3/ops_allied_armory_3
{
	qer_editorimage textures/cptnt_baseracebeta3/ops_armory_3.tga
	 
	surfaceparm metalsteps
	implicitmask textures/cptnt_baseracebeta3/ops_armory_3.tga
}

I originally had these shaders using .jpg textures but tried changing them to .tga’s on a hunch that implicit shaders couldn’t use jpg’s, but no dice. I also tried changing the implicitmap they originally used to implicitmask in a more desperate attempt to fix it but that just made it a two-sided problem. :slight_smile:

Any thoughts?


(Ifurita) #2

I had the same problem, with an alpha-channeled texture. I think I just remade the texture and it eventually solved itself


(CptnTriscuit) #3

Fixed!

I just got rid of the implicit shaders…