I agree with the general murmur around here (and from players that already left), that the game has to go back to class-specific objectives. However, it seems the game is not gonna go in that direction, and all classes will be able to do all objectives.
A middle ground I’m proposing is to give non-obj class a one-time tool that could contribute to the obj. E.g. instead of making a medic defuse c4 for ~10sec, give them a tool that will defuse 20-25% of C4 but quickly, after which the medic cannot contribute to further defuse, until next spawn. Something like multitools in Deus Ex.
The game is fast paced, meaning the only players that will like the game, are those who love little bit of chaos&mayhem. To expect such players sacrifice 10sec of playtime to contribute to the goal that anybody else could/should do… do we really need to discuss this further? Gotta get rid of such downtimes.
This will allow all players to still contribute to the objective, promote teamwork by few players adding in together to finish something quickly, and still rely on obj-specific classes to do most of the work (I’ve done this 25%, now you finish it - :stroggbanana:xp confetti all around)