Problem loading devmap


(chavo_one) #1

In the past two days, I’ve started having the following problem when trying to run my map in wolf. Whenever I load the map, it gets to the limbo screen, locks up, and then kicks me to the main menu with the following error box:

DEFAULT_MODEL / skin (multi/) failed to register

I have wracked my brain trying to figure this out with no success. Whenever I load any other map, I have no problems. I loaded beach with the /devmap flag with no problems. Hopefully someone can help me out. Here’s some more info with that hope in mind! I used the following command line to start the game:

C:\Games\RtCW\WolfMP.exe +logfile 1 +sv_pure 0 +developer 1 +devmap mp_map

And here is a bit of the resulting console log:

Can’t find models/players//head_.skin
Failed to load head skin file: /head_.skin
Can’t find models/players//head_default.skin
Failed to load head skin file: /head_default.skin
Can’t find models/players/multi/body_.skin
Can’t find models/players/multi/lower_.skin
Can’t find models/players/multi/upper_.skin
Failed to load skin file: multi/
Cvar_Set2: com_errorMessage DEFAULT_MODEL / skin (multi/) failed to register


ERROR: DEFAULT_MODEL / skin (multi/) failed to register


----- Server Shutdown -----

Any ideas? Please let me know if you need more info. Thanks.


(chavo_one) #2

I downloaded the source code, and was looking through the file cg_players.c. This is where my error messages are coming from. My C skills are not that strong, but I can tell that I’m not getting the proper variables set for skinname and modelname. Can anyone at splash damage assist me? Does wolf cache client info somewhere?

Of note: I had a mod skin pk3 in /Main before and during these problems. However, I have since uninstalled wolf, deleted the wolf directory tree, and reinistalled. The problem is still there.


(pants) #3

i’ve had that happen, usually happens when i bugger the wolfanim.cfg file to not include the weapons we’ve added. so… i dunno how this would help you. :frowning:

but hey… :banana: