I’ve been thinking a lot about levels recently. I know they’re meaningless in-game except to approximate playtime, but to some people (including myself) there is a pride in gaining levels and looking forward to the awards waiting. Here’s the problem I see with the current leveling system: it takes WAY too long to level up past level 10. I have 234 logged hours through Steam and 151 in match hours, yet I’m not even level 24. People want to feel rewarded for their playtime and when each level takes an average of 6-8 hours or more I can see why many casuals are leaving.
I hate to compare DB to COD cause I hate COD with a passion, but just take a look at how their rewards system works. Every few matches you’ll be unlocking an insignia or player card, or gun camo, or new gun, or new level. You’re always earning new stuff and it keeps people playing. 6-8 hours is a reasonable playtime for a fully featured single-player indie game for goodness sake. If I was just a casual player, why would I spend MORE time playing a shooter to unlock 1 crate that will most likely drop a credit booster over spending time enjoying a critically acclaimed story game like Firewatch?
I think the devs need to take a serious look at the amount of time it takes to earn the simple rewards such as credit boosters or equipment cases because right now, it sucks.