problem fixed now next question lol


(boxcar) #1

Someone made a comment when I said I was running jamod 217 and etadmin mod,that they didn’t know why I was running both,just redundant commands. Don’t I need admin mod to do things like greeting text. and after map longest killing spree ,map spree record and stuff like that?

Box


(boxcar) #2

Also need a fueldump pk3 file where allies can spawn at cp.

Box


(stealth6) #3

no jaymod can do killing sprees, greeting text, adminlevels up to 999, longest killing spree…

Only thing that et admin mod can do that jaymod can’t is add custom commands, which most of the time is useless.

Making the cp spawnable is done with a mapscript…
so look in the jaymod documentation for mapscripts, cause you need to make a folder in your jaymod folder called ‘mapscripts’ and then in the server.cfg add a line g_mapscriptsdir “mapssripts”**

**I don’t know what the command is that is why you should check the jaymod documentation.

Then check out this link for nice mapscripts:
http://bani.anime.net/banimod/forums/viewtopic.php?t=5932&postdays=0&postorder=asc&start=0

if you unpack those zip files you’ll get a script file (for example fueldump.script) Put that script in your mapscripts folder on your server. Then when the map loads the script will load with it.

Scripts can do all kinds of things if you check out the descriptions you can see what they each do. Also the script has to have the same name as the map (fueldump.bsp -> fueldump.script) so if it’s called fueldump1.script it’s not going to work.


(boxcar) #4

I think I understand, but my maps are all custom For example, my fueldump maps is fuelddump_eu. Since I hace no fueldump_eu script, is the the script in the fueldump_eu pk3i file? If I f I find a fueldump_eu script configured for command post spawn and put it in jaymod mapscipt folder will that overide the script in the pk3 file?

Thanks
Box


(boxcar) #5

Or, do I find a mapscipt that I need and rename to the same name as the fueldump pk3 file I’m using?

Box


(Qualmi) #6

yes. its in the maps-folder. you will need to do some changes to it (add some code) and then put it into the jaymodpendant to the etpromapscriptsfolder. i think you must fix your server.cfg also, namely telling it that you want to use this folder to override the original mapscripts. but i dont know if its done the same way in jaymod than in etpro.


(boxcar) #7

OK I found a good fueldump script and renamed it to fueldump_eu aand put in mapscripts folder in jaymod folder. Will this now override the script that the eu pk3 file was using or is there something else I need to do? mapscrirts directory is set to mapscripts.


(Qualmi) #8

did you take a script which is based on fueldump_eu ? there might be a crash, depends on some things.


(system) #9

@boxcar, we have a slighty modified fueldump_eu mapscript. Works perfectly for us.
If you want i can send you the file via PM if yours does not work (Just test your script first, won’t harm to test a bit :wink: )


(boxcar) #10

Dutchman.

Very kind of you to respond and offer map file. Don’t understand that PM Thing. Would love to have the file.

Box


(system) #11

Hi Boxcar,

just check the top of the homepage. There is a PM button -> P)rivate M)essages.
Hope the script works for you :expressionless:

btw. the mapscripts directory command is : g_mapScriptDirectory "your_directory_goes_here”
You can read it here (PDF FIle) :

Its for version 2.0 cause their older documentations appear offline but this oughta do it :slight_smile:

edit : oh that directory is for .cfg files i believe.
you should have a sort of /jaymod/mapscripts directory where you insert the *.script file.