[QUOTE=Szakalot;525689]Whats wrong with merc banning? I’m talking about 15 merc availble situation. Sounds like forcing opponent to play without one would mix it up considerably. Even though it would be fragger everytime 
I’m beginning to thing we misunderstand each other.
I’m talking exclusively about a setup wherein there can be only one merc type in each team. Each team picks as they like though. So one team could be: skyhammer, fragger, sawbonez, aura, proxy; another team could be skyhammer, fragger, aura, proxy, vassili. etc.
The way it forces diversity is by ensuring that each team of 5 players consists of 5 different mercs. Rather than 3 fraggers, one medic and one proxy. Or 3 fraggers, one skyhammer, one proxy. See what I mean?
Moreover: the merc special abilities scale very badly with multiples of the same merc. One proxy with her mines is easy to deal with. 3 proxy’s is constant mine spam at every corner. Same with auras, fraggers, skyhammers on EV, etc. etc. etc. Forcing people to have different mercs will flesh out the game more past the 3 fraggers vs 3 fraggers TDM with medic support.
when you talk class do you mean ‘heavy, engineer, medic’ class? That is another possibility (each player can choose to be one of 3 medics/slayers/engineers) etc. But personally I’d prefer to keep it simpler.
Rules such as ‘only one fragger’ but you can run 5 thunders seem very heavy handed to me. And if you are in favor of rules, than why not ‘each player is one merc’?[/QUOTE]
I think we understand each other but I don’t want what you want. Now, correct me if I’m wrong, but you want people to pick and choose one merc and one merc only and play with them for the whole map. I still want everyone to be able to pick 3 mercs to use BUT have a limit on how many mercs of some types you can put into play at one time. For example, you can only have 1 Fragger on your team (or out in play) at any one time. And if another class gets to be too much (Nader) then limit them as well. That’s all I want to see. I want to allow everyone to still pick 3 mercs but limit certain ones that are a detriment to a competitive match due to their power when stacking. This type of rule has precedent in games like Wolf and ET as similar rules were used.
This keeps DB being DB, it doesn’t make a drastic shift from pub play to competitive play, isn’t a shock to the audience and gives strategists to figure out solutions to issues on maps while also allowing players to branch out. This is also why I don’t like bans in a game that doesn’t have 100 characters in it.