prioritity ???


([MOS]StiloMAN.pl) #1

Well,

I have 2 brushes :wink: and both have one texture.
But in game I see " blinking " space where first brush touch second brush. :banghead: ’

Is there a way I can set “display prioritity” for brush ??


(Wils) #2

Not realistically, no - you’ll have to clean up your brushes so the visible faces don’t overlap like that.

You can get away with doing it when one face is caulked, which can be useful for a variety of reasons (such as caulk hulls with detail geometry overlaid in the same space), but two textured non-caulk faces on top of each other is generally a no-no (the most obvious exception being if one is a transparent decal texture with polygonoffset set in the shader).