[quote=“Djiesse;25655”]
How can you argue that throwing an airstrike marker is a closer equivalent to throwing a medpack than throwing an ammo pack?!?[/quote]
I’m not. my point was, other things were thrown as well.
And how do you justify Aura’s station being on a different key than Kira’s station?
If anyone is concerned about inconsistencies in purpose for the mercs that have a single ability, then why not have the offensive ones all on the same key and the deployables / packs on the other. So Fragger would use Q for his nades (offensive) for instance, while Proxy would use E for her mines (deployables), and Fletcher would deploy stickies with E (deployables) and blow them up with Q (offensive).
lets look at them all then.
Sawbonez: q - medpack, e - defib
Aura : q - hp station, e - defib
Skyhammer : q - airstrike, e - ammo pack
Arty: q - arty , e - ammo pack
Vassili : q 
Bushwhacker : q - turret
Fletcher : q - sticky bomb, e - detonator
Rhino : q - minigun
Nader : q- nade launcher
Proxy : q - proxy mine
Kira : q - lazor, e - ammo station
Fragger : q - grenade
Its all over the place, sure - but so are abilities! why sticky bomb isn’t in the offensive group, seems to me more offensive than a deployable lol. Should proxy’s mine be put to ‘e’ as well as ‘deployables’?
What about some of the mercs that are not out yet. Which is more offensive: smoke grenade or infrared goggles?
My point being: you have to learn each merc individually, and i dont really see how you forgot your playing skyhammer, when throwing medpacks at EV, etc.
Absolutely agree that it would be nice to customize it merc-specifically. Awesome stuff from QW, loved it there.
A bigger problem imo is the inconsistency of ‘q’ vs ‘4’ and ‘e’ vs ‘5’.
Pressing ‘q’ as fragger will make you throw the grenade. If you want to cook it, you have to hold ‘q’ which is very awkward with WASD movement layout. Pressing ‘4’ on the other hand would make you pull out a nade, which you cook&throw with LMB