Preview shots of A Bridge Too Late


(Shallow) #1

Well, I’ve kept quiet about this little number for more than a year because I hate pimping something and then not releasing it for months and months, and I was a bugger for doing that with my Q3 maps. This map is now close enough to beta that it must be time to show a few shots though.

It’s a bit dark in this build, I’m playing around with the overall lighting and compile settings I’m using at the moment. Also, I’ll probably be changing the name when I think of one which isn’t so painfully unfunny!

I’ve still got a list of fixes and things to do as long as your arm, so there’ll be a beta when it’s good and ready and not a moment before :slight_smile:


(Schaffer) #2

Looks really nice. To me it seems to have a lot of elements “borrowed” from the Winter Village level in mohaa such as the second screenie. Can’t wait to go for a wonder throgh this one :slight_smile:


(MadMaximus) #3

nice work with the fog =)
has that ‘autumn’ look
nice


(BlackDeath) #4

Looks very nice :smiley:

Lighting is great, textures mix well with one another

Great job, here’s a bannana…can’t wait to try it out :banana:


(faltytower) #5

Just remember too much fog or similar distribution might cause that health info/name bug (the catacomb room in Resurrection being an example, though in that case it became a “feature” coinciding with the theme of the map).


(neotic) #6

I really like it, nice texture set. I could see using that for a few ideas I have.


(=DaRk=CrAzY-NuTTeR) #7

nice

im so sealing those textures when it gets released :wink:


(thore) #8

sweeeeeet! only thing i wonder about is your carcass / skeleton framing (what is it called in english?)
as it looks somewhat randomized here and there. hope those are textures :smiley: i have a building of that
construction type in my map (farm) and it really is a pain doing changes to it, as it’s ‘all brushwork’.

looking forward to have a walk in there :moo:


(MuffinMan) #9

promising shots, keep us informed! if you need somebody for beta-test - count me in!


(Shallow) #10

Cheers for the kind words folks.

Schaffer: It’s been a long while since I played through MOHAA but I know the map you mean, it had really nice frosty shader effects on top of some of the walls as I recall. Any similarity is entirely coincidental though :slight_smile:

thore: Yeah, the wooden frames look a bit off in places, most of the stuff on the upper stories of the houses is just flat textured brushes (so I can spend more tris at street level where the detail will be more visible to the player), jiggling those until they look right is certainly on the fix list.


(Schaffer) #11

Hi Shallow

What I meant is that architecturally it looks heaps simillar to the communication blackout level from mohaa. Here is a screenie from that level that looks really simillar to the entance to your village. :slight_smile:

http://www.planetmedalofhonor.com/images/image.asp?/images/secrets/pianoegg1.gif