So i know there is Dirty Bomb in the cook these days and that devs completely gave up on Brink, it’s a shame. I wish they were as obstinate to keep Brink alive as they do to keep Dirty Bomb ****ty (imo).
Only reasons why Brink did die was community and devs abandon, not much balancing. Balancing is possible if devs and players give an actual ****. instead of taking 1 more year to fix issues and update the game frequently, they let it rust and people left.
Also Brink was a disaster due to it’s console parallel developpement and porting. Interface, and gameplay value got polluated by console adaptation. Look, as much as i hate Dirty Bomb, it’s PC exclusive and there is more players on the actual beta than ever on Brink final release.
But i do not post to cry my rage. I did come to ask and talk about any bit of hope in bringing Brink back on stage with more than a dozen players wolrdwide.
Here are hypothetic solutions :
- Brink becomes f2p and make a bit of buzz (but considering DB, it’d be awkward.)
- SD give us tools to tweak the game and make our own balancing/update via a passionnate community team.
- SD don’t give us tools and we’d have to break into the game code by ourselves to fix it
- Or perhaps the balancing does not need any breakthrough or tools and it’s just matter of server cvars or cfg.txt to share with players
It may seem weird but i don’t want Brink 2, i want the original Brink because i could not enjoy it as much as i would when i bought it. Players left within weeks i could only play after exams back then, and when i joined, i saw a dozen punks still playing on maybe 4 servers. I understand the parkour system was slowass ****, netcode was a disaster and weapons were (it’s true) the worst i came to fire in a fps in my entire life.
But in video game, this is just matter of values, it is not impossible to rectify.
Is there any way in this world that anyone, a group of people maybe, can get this done with or without SD help?
Brink was bad but it still has great potential, it’s just sleeping there, in deep ocean.