Should note that I don’t know how microtransactions or customized loadouts are going to work in this game or even if they are definitely doing customized loadouts or not. This is just to put my opinion down of how they should handle microtransaction and loadouts
Personally I think there is a major flaw in customized loadouts in fps and even in RPGs. There will always be a top loadout or configuration. Its almost impossible to balance out completely. I also think its a passing fad in the fps genre that may die out (or at least fall from popularity) in the coming years. I think SD should be a leader in moving on from customized loadouts in fps. They should do this by adding specialized versions of existing classes that are balanced, unique, and fair.
Expanding upon the idea, specialized classes will be like a side-grade tier of new combinations of weapons and abilities. Each class will be unlockable in game without paying a dime. But early unlocks can be purchased by the lazy/willing and there will be unique skins and camos for each class/specialization for those who like that (count me a fan).
This works for microtransactions. The way I see it, generally most people don’t like pay 2 win. In fact that probably scares away way more people than it would bring in so its best to avoid p2w. Then we have two distinct groups to target. First we have the group of people who are willing to pay for early unlocks or cosmetics and then we have the group who are only willing to pay for cosmetics. Preset classes can satisfy the first group by allowing for purchase of early unlocks and the second group by allowing purchase of skins/weapon camos.
And again, I think this is better for everyone than having customized loadouts. Preset classes can be finely tuned to be balanced. If you have concerns about competitive play, chances are competitive play will play by its own rules anyway. In that respect, I think balanced pub/casual play is 10x more important. If the game gains a huge audience, most players will be casual/pub play so its vital to have a strong pub experience. A strong pub experience will promote more people getting interested in competitive play. Sure you’ll draw in competitive players with a strong competitive side but I think its safe to say that will happen regardless of whether the pub play is there or not. But you’ll actually breed new competitive players with an incredibly balanced pub game. And looking at a game like LoL and its huge numbers… I think the competitive side promoted pub play and pub play promotes competitive play because of its balance. Would that have happened if LoL wasn’t balanced in pub play (half rhetorical but I actually never played LoL so if you know the answer feel free)?
And to tie things up, I think preset classes is best for a balanced environment as opposed to customized loadouts. I am basing my conclusion on experience with other competitive shooters with customization. All customized loadouts really does is permit you to gather the strongest weapons and tools. It allows you to min/max to get the best possible combination of stats. I think too much customization actually reduces choice because you’re forced to either use the best loadout or play at a disadvantage.

