Prefab


(Ex0|]uS) #1

In my map i have a boat that is a script_mover, but i am having problems with it :banghead: , i think it is something with the script but i aint sure,
i have made a prefab of it, so if someone could look at it that would be great. just send me a message with ur e-mail and i will send u the prefab
thanks for the help
~l3


(nUllSkillZ) #2

Hmm, you could take a look at Saberpeak.
There’s a boat in it.
And I think you can take this boat.
You should read the readme of the released source.


(Ex0|]uS) #3

yea, i have read a bunch of those read-me things and it still doesn’t fix my problem, i dont know what i am doing wrong
i also tryed takin the boat off saberpeak and that just confused me more, if someone could just look at it really quickly and tell me what i did wrong that would help a ton


(Ex0|]uS) #4

could anyone look at it?


(No1_sonuk) #5

I’ll PM you. I’m not a mapper, but I know a bit about movers, and no one else seems willing to help.


(No1_sonuk) #6

Well, it would take me longer than I can commit to fix it, I’m afraid.
For openers, this comes up when starting the map:

‘trigger_objective_info’ has a missing target ‘boat_construct’
You need to go through all your entities, and the script to see if they tie up (they don’t).
Then you need to see if it works.


(The Wanderer) #7

why don’t you just post the prefab here…a lot more people would be able to look at it and help you out


(Ex0|]uS) #8

No1, i am not gettin that error anymore, i fixed that, but there is something with the script i believe…
wanderer, how would i post the prefab?


(No1_sonuk) #9

You need to upload it to some web space somewhere, then post a link to it here.