Anyone has a constructible 360° allied mg prefab I can use?
prefab allied mg
I have a same problem. If you dont have any escortable tank, you can make a script_mover with gun checkbox checked and key: gun value: browning or something like that
I think he is speaking of static one. Look for example from fueldump or else. It is basicly just like any other constructible, clips are func_constructiblemarkers and setstate the models. For your problem, th0rn3, check this.
Ps. for the angle, you can set keys varc and harc in the mg entity, value is the angle you want it be able to turn. Harc=horizontal arc, varc=vertical arc.
he’s talking about the browning gun (aren’t you?). I have read that tute before, but you can only have a one script_mover with a mounted gun on your map
I was just talking about a constructible, like in the tutorial, but for allies with an allied flag.
Google for prefabs or just make a constructable brush with an origin texture and setstate your mg in the script
I assume you checked this one? It is done with script_mover here, but doesn’t matter. You can just take that, and change everything from axis to allied. Speaking of speacially the allied_objective instead of axis_objective in trigger_objective info and the .skin files of the models. Others doesn’t matter really, but you should do it to help yourself.
got a prefab from a site 
Changing everyting from axis to allies wont change the flag, will it?
It will if you pay attention what I said. Change skin keys on the model keys. They basicly are “blank” models, which you give skin file which are neutral, allied or axis. Using skin key in the misc_gamemodel. This applies both, to the construction marker model and the flag.