I can’t speak for Chris, but you can call mine, if you like.
I’m increasingly of the opinion that I’m so far outside the target market for Brink that I might not (shock horror) actually like the game.
It seems fairly apparent by now that SD have very definite ideas for how they want this game to play, and pretty much all of the ones I’ve heard are pretty much exactly how I wouldn’t want them to be.
It’s possible that the game will still pwn my face so much that I will enjoy it, of course, which is why I will put some effort into trying a demo. I will not, however, pre-order a game so full of design decisions I consider dubious.
For the same reasons, it’s probably for the best if I’m not involved in any sort of pre-release beta; it’s likely that all the feedback from me will be about things SD specifically decided against - “The movement is too slow”, “I should be able to change bodytypes during a match”, “I should be able to preselect my tools”, “I should be able to look around whilst performing an objective”, “Why do I need 23947564654 buttons on my mouse?”.
If it turns out that the game sucks, but the engine and SDK are good enough, I’ll perhaps be convinced by a dedicated enough mod team and supporting community to help them turn the game into something I’d enjoy. All of that means waiting until the actual game is here, though. I’ve got no intention of getting involved in another Wolfenstein 2009.
As I say I can’t speak for Chris, but he probably feels similarly.