Hey guys,
Forgive me if this is a redundant question. Is there any way to create pre-existing minefields that are not player-laid mines but spawned into the map? I would like to have unmarked minefields to help define the map extents rather than the usual wall, hedge, etc. Other Quake3 FPS games I have mapped for have a trigger brush which calls on a minefield script ( triggers animation of player being blown up, mine ‘click’ before explosion) when the player enters the brush. Is there anything like this in ET? Thanks guys,