Finally got my hands on this map and i was very anxious to play it after your successful Praetoria mission one so here is my review.
The first thing that was stunned in my eye was the variety of custom textures that blend in perfectly with the sunrising atmosphere. All those custom textures give my eye a rest of the good old SD textures that are in most good old maps we are long known about. This already shows how much thought you have put into your project.
Most of us usually don’t notice the complex structures in most maps, the amount of work that has been put into houses, walls, ceilings and so on. What I instantly noticed was the ceiling of the first allied spawn. All those rusty metal bars that are in there give the right feel of what you are in. I did not have to ask myself where I am, is it a bunker? tunnel. So that is a big plus.
At first I was surprised to see what was going on with the tank, after hearing the alarm i understood that (after reading the info text) AT gun is shooting at the tank. So the map starts off right off the start with action, no long escorting needed. After I repaired the tank i had managed to enter the upgrade room.
At first i read the sign “Tank upgrades for dummies” which everyone should do to stop constant messages of “What is going on? What should i do? and so on” After reading that, the tank upgrading went smoothly. I loved the complexity of the tank upgrade system and repair system to put out the fire. Also this is a good example of how the whole team is needed in a map. Even the most seemingly less needed class soldier in this game.
After successfully destroying the Anti-Tank gun i entered the luxurious drive in road of a “museum” that has been turned into a Axis “palace” ? The outside looked stunning, i stopped to look out for every detail of that structure to examine it firmly. After “5” minutes of looking at it, i stopped the objective and went as axis to look inside.
Inside was a bit disappointing to me, i was hoping for luxurious inside decorating, but what i saw was old dirty wallpaper and few desks. So i was a bit disappointed with that part as the outside looked amazing. But it is well worthy off those few decorations because of FPS probably. Which I can assume can be problem making when over 20 players are running around and artillery is banging every step.
After i was done with that, i got back to the objective, taking fuel is a short action packed distance since the Axis spawn is close to it. So that should be a challenge for Allies? After the tank was fueled i was ready to make my escape. Coming to the door (if i did not know what to expect) i would be curious to see what would be there but we have to wait and see for part 3.
Now some minor things to mention.
The tank has a habit of sinking into the terrain but we all know how hard it is to make it perfect.
Some textures are a bit stretched that give a kinky feeling but nothing much to grant about.
Excellent piece of map work, that shows that an old game that has seen better days can still look awesome in the land of new ww2 shooter games. The map is small but that does not mean it is not action packed. The short routes and new original objectives give hours of fun for everyone. Without seeing the gameplay sadly yet with other players here is my rating (which should not be ever taken seriously)
Rating
4.5 out of 5
Excellent work diego, Mission one was great. Mission two is excellent. Can’t wait to see what is up for Mission three
Perhaps we all could make a date when we would play with the SD community this map?