Sorry, but I kinda disagree with that because trickjumping is part of most games, and it is a skill that anyone can possess, however, it takes practice to be good at it, just like the game itself… quite simple…
"Post your screenshots" thread. Humor not required, but appreciated
Ashog
(Ashog)
#483
iwound
(iwound)
#484
Brave pigeons.
feeding.
lookin fine.
a rare lesser spotted locki. always there for the nade launcher.
laser eye.
Tast1c
(Bangtastic)
#489
Launch game via launcher, after loading screen this shows up shortly.
Edit: i hope it isnt too super secret as the last time xD
Pytox
(Pytox)
#491
[QUOTE=Tast1c;461491]
Launch game via launcher, after loading screen this shows up shortly.
Edit: i hope it isnt too super secret as the last time xD[/QUOTE]
i have th at all the time
MrEd
(MrEd)
#492
[QUOTE=en2ie;461502]
Reaching out for a revive :rolleyes:
[/QUOTE]
Tricks of the trade: that animation actually plays every time you die, it’s just that we normally play it too fast for the brain to notice Why do we do that? Along with a quick fade to black and pull back to the death ghost pose camera, it reduces the confusion (and frustration) players experience from a simple snap to third person during death. In other words, it allows you to come to terms with your own mortality
The end game review currently breaks the camera transition which is why you sometimes stick in that pose.
Djiesse
(DB Genome editor)
#496
Ashog
(Ashog)
#497
Haha I remember that one yesterday. We were stuck on that objective and needed the spawn urgently, so I went invisible and sneaked to spawn, managed to hack it to 65% and then you two guys came - managed to shoot you in the head w/o zoom but the other guy got me right after that
iwound
(iwound)
#498