Post Processing Toggle still broken? [Post Processing] [Anti Aliasing]


(SensitiveBonk) #1

So, Dirty Bomb is finally in Open Beta now. Congrats. This is good news.
I played back when it was under NDA last year, and while I liked what I saw. I prefer a more finished product. There was a really BIG technical problem with the visual options.
you guys STILL haven’t fixed the FXAA/Post Processing Toggle

You either get most Post Processing (via the Post Processing option) Or NONE at all except Bloom.

The toggles in the menu for essentially anything related to post processing do nothing.
Motion Blur don’t seem to do anything irregardless.
http://screenshotcomparison.com/comparison/130766
http://screenshotcomparison.com/comparison/130765
http://screenshotcomparison.com/comparison/130776 (In this last one the ONLY visible difference you can see is from DoF being disabled. Most notably around the top of the canopy to the right near the street light. Since FXAA is applied after the DoF pass it has problems resolving edge detail)

Come on guys. This has been such a pain in the :heart::heart::heart: with UE3 games in the last few years where you get FXAA+PP or none at all.

I posted this on the forums last year too. To no response what so ever


(SensitiveBonk) #2

So nothing huh? Great