alright, i know i called this possibly stupid question, but when i was a tattooist and peole had “stupid questions” we told them “the only stupid question is the one you didn’t ask”.
anyhow…
i went back to my farm map today a bit cause i ironed out a few texture issues (i thought). i downloaded the ubsp program, to correct the “type 46” problem i was having with my map (regardless of calling -game et in compile batch file). i switched it to 47, and ran it, and got all drippy excited because it actually loaded.
then the disappointment set in. something’s goofy with my textures apparently. firstly, i get a ton of the orange/black grid, but not for my textures… for the “common” set… ? the ladder texture shows up as a solid brick with the black and orange on it… this also happens with a clip brush i put on top of some stairs to make them easier to walk on. why would this happen? do i have to include all the standard textures (mostly from common folder) in the pk3? i would be inclined to think not, since i used one standard light texture, and it shows up- but not properly. for some reason, even though i have it set in radiant to “fit” the brush, it tiles in quarters, so technically it “fits”, but it displays on the four edges of the brush with a division down both central axis points.
most, but not all of my custom textures show up. the one for the inside roof of the barn is black and orange, yet the wood trim textures all show up, also, i can see every single custom texture in the basement of the barn. however, there is still a problem with the textures which DO show up. they tile as if they were tiny, like 64x64, but most of them are 256x256. the smaller textures i have tile even more, as if they were like 8x8. is this because i haven’t written a shader file yet for my map?
the only issues i can think that would cause it are these-
a) i haven’t written a shader file yet
b) i’m making the map in “stages”- i have been working mostly on the barn (as it’s the most important building essentially), and it’s a map file named barn.map. i compiled it to test the barn out, as mp_barn2, but the textures are in a folder called mp_farm. however, i’m likely to discount this as the problem, since they’re all int he pk3 file, and most show up regardless of name difference (although they dont’ show up properly).
c) there is some problem caused by using ubsp to convert the type
any other suggestions on what might be wrong? i have a few screens i took to show what’s not right, and i’ll post them if anyone wants to see them, but i doubt they’ll shed any more light on the subject really to be honest.
–edit
also, forgot to mention, but i went into the basement, and opened up the doors in there, and peculiarly, even though they’re func_door_rotating, they just fly away…? like when i click to open, they just shoot off into the distance and disappear… !!!
