So far in dirty bomb, we have a set amount of objectives:
Fix/ destroy EV
Plant/ defuse C4
Deliver/ stop carryables
These can be pretty repetitive. so I was wondering if anyone has any other ideas for tasks. For example:
Hold an area for a certain amount of time. (Like secondary objective on terminal)
Repair a generator to access next obj (I’m thinking the generator extends a bridge, and obviously takes longer then normal)
Would it be possible for roles to switch through a map? So attackers blow up up a wall to access a park or something, and defenders then have to escort an EV out of the park while Attackers try to stop it. Seeing as it isn’t attackers and defenders, but CDA and Jackel.
Thoughts?