I can’t help but let my mind wander sometimes and was just thinking about some things…
Would it be possible to add a wind content parm to the shaders? It would just have a varible in it which it would pass on to certain functions. Wind could affect the trajectory of grenades, rifle nades, or even the panzer slightly. Also player’s running speed could be affected. Smoke grenades and airstrike markers could be affected. The fans could be fun to work with. 
Maybe get some trees which could blow in the wind, could inject a bit more life into the playing of maps rather than just having the scenery stationary all the time… maybe not.
Could you add a temperature content parm in aswell? Although I don’t suppose there would be much call for it. It could affect the players stamina and running speed, and the reliability of the weapons, and maybe the range of the flamethrower…
Also, along the same lines as the fog content parm, a heatwave one could be done? It could affect the players vision and create ripples at a certain distance away from the player. I say fog because, I’ve thought about it a bit, and it would seem that it’s exactly the same, just a slightly different visual affect.
Could the deformVertexes command also have an ability to allow ripples to diverge from the centre of the brush radially? I.e. if you had a well with a constant drip in the centre of it, you could get ripples to form in concentric circles from the drip… maybe even allow drips and ocean waves to both act on the same body of water… too much of a performance hit right?
For the terrain shading that a few people are working on at the moment, would it be possible to add in a matt/gloss finish? The gloss could make the lightmap have a gradient style contrast to make it appear smooth and would need to be slightly lighter to show it reflecting a bit more light. The matt affect could add a slightly darker and a noise distortion effect to the lightmap. Maybe it would be better if there was a variable in the shader which allowed you to set the “smoothness” of the surface.
What do you think?

