Possible merc abilities


(Sloggy) #1

Ok so I’ve decided to brainstorm some abilities for any future mercs.

  • Mysterious Helper- Arm, disarm, repair, and help up teammates while remaining invisible.
  • Slipstream- Increases movement speed, and heals your teammates and increase their movement speed if they are caught in your slipstream.
  • Escape Artist- For a short duration, the user can pass through certain objects and be immune to damage. User can’t attack while ability is active.
  • Funhouse- Create multiple convincing holographic clones that attack enemy players. Clone attacks trigger damage indicators and causes flinching. Although no real damage is inflicted, they can cause the health readings to be misleading (e.g. one actually has 110 health but the attack made you think you are down to 30 health). Health returns to normal after 5 seconds from the first clone attack.
  • Farewell to Arms- A chemical weapon that sprays a cloud of a chemicals that slowly destroys the ammunition in enemy weapons. Enemies standing in the cloud for too long will have their primary weapons rendered inoperable for a duration. Melee weapons and ability activated weapons cannot be destroyed.
  • Copycat- When you kill an enemy merc, gain one of his or her abilities. Ability is expended upon use. Killing multiple enemies in a row only results in copying an ability of the last merc killed.

(Samniss_Arandeen) #2

Well, first off, this is a redundant thread. There already is a discussion for exactly this subject matter.

But I can just as easily break down the Ability ideas here.

  • Mysterious Helper- Overpowered beyond all recognition.
  • Slipstream- Remove the healing and it’s fine.
  • Escape Artist- Useless on the battlefield, hopeless from a programming standpoint.
  • Funhouse- I liked what I saw until the “fake health” bit. The game should never lie to the player about their weapon or health.
  • Farewell to Arms- I doubt an ammo draining or weapon disabling mechanic could ever work in any balanced way in Dirty Bomb. Maybe something that forcibly increases bloom and spread?
  • Copycat- I created a Merc based around a similar brainwave. Mine depended on pressing Use on a corpse and copied the Ability at maximum supply.

(gg2ez) #3

[quote=“Samniss_Arandeen;73079”]Well, first off, this is a redundant thread. There already is a discussion for exactly this subject matter.

But I can just as easily break down the Ability ideas here.

[list]
[] Mysterious Helper- Overpowered beyond all recognition.
[
] Slipstream- Remove the healing and it’s fine.
[] Escape Artist- Useless on the battlefield, hopeless from a programming standpoint.
[
] Funhouse- I liked what I saw until the “fake health” bit. The game should never lie to the player about their weapon or health.
[] Farewell to Arms- I doubt an ammo draining or weapon disabling mechanic could ever work in any balanced way in Dirty Bomb. Maybe something that forcibly increases bloom and spread?
[
] Copycat- I created a Merc based around a similar brainwave. Mine depended on pressing Use on a corpse and copied the Ability at maximum supply.
[/list][/quote]

I agree with everything you said but the first one. The rest are OP or just insultingly cheesy.