Possible Javelin Rocket Launcher Minor Rework?


(kirinichiban42) #1

I really like Javelin and everything else about her character is just fine (pretty excellent actually), but as others have put it, she is a little bit on the cheesy side.

This might be hard to articulate with just words, but here we go…

My proposal is that instead of a direct fire rocket launcher (where the rocket travels straight from the launcher to the target), how about the launcher fires at a fixed angle upwards (sorta similar to a real FGM-148 Javelin, but not really).

Then, you would indicate where the missile lands via marker on the ground that everyone can see (you can still actively guide it to its destination like how the guided mode works now). That way, like a flare, the rocket gets a period of high visibility before it destroys its target. Additionally, the enemy (and friendlies in ranked) can see where the rocket is going.

The difference between this idea and, say, an Arty strike is that you can change the amount of time before impact simply by being closer to the target. Also, the player can still track targets actively with the missile.

The only problem I see would be that Javelin would be harder to use indoors, but I’m hoping other people might have some good ideas on that.


(GatoCommodore) #2

we havent seen any stats regarding javelin

even her weapon is still mystery
i dont get why SD didnt release the stats


(Ax0r) #3

I like the idea you are going and I have the same issue with her: she’s far too unpredictable. However my suggestion would be to directly attach a laser on the launcher which would start pointing at the possible target when the launcher is being charged. That way it could work indoors too. Another suggestion would be to increase her cooldown, since right now it’s so low that most people don’t even bother saving the rockets they just fire it at the first target they see.