possible changes to "try hard"?


(Reddeadcap) #1

Many players have spoken about try hard being an awful idea for rewarding players for dying, my suggestion would be that it gives the player a damage mitigating “armor shard” worth 10 armor for every kill, kind of like looter but instant and not giving players ammo or health which would have its ups and downs, this could run on its own cool down between kills or the player could have a max of 30-50 armor, this could also spawn the idea of an armor providing merc or mercs.


(Sagan on Roids) #2

The “Try Hard” augment only makes sense for classes that are expected to have a negative K/D ratio, like medics and sometimes engineers. Currently no medics can get this augment (not sure about Sparks), but I hope that changes because otherwise it’s useless.


(Ardez1) #3

Sparks deserves this augment instead of Potent Packs imho… :slight_smile: It would be so much better.


(Reddeadcap) #4

Yeeeah, sadly it seems to be available for people who you’d expect TO get a bunch of kills.