Possible changes to London?


(Volcano) #1
  1. this part changes how the map ends, once the ev shoots the wall out a large chunk of the wall lands on the ev and destroys it and now the attackers have to evac the city on foot with the milk jugs ( this will only work well once the carry objectives have been changed so you can use your weapons again)


  2. you can see here its a light shaft but it is so thick its becomes difficult to see people who are down this end through it*






bugger this 5 images per post ****


(Volcano) #2
  1. ditch this allyway its unused


  2. move the attacking spawn up the defenders never move past the ev anyway


  3. let us jump onto this area and over to the coffee house the solid rectangle is supposed to show some cover



  4. because we changed this stage into a doc run the defending spawn has to be closer to the action to make up for it, so here



(Volcano) #3

7)the attackers field ops has called in a back up EV for extraction



8) the engy has to build the radio so the fops can use it, i would suggest moving it to a wall though, the enemy covie can sabotage it. seems i didnt post the rest of this. The fops has to call in the backup EV from here before you can extract it, 10 seconds call in time maybe?


(rookie1) #4

hahaha !


(acutepuppy) #5

I feel like the end building could use being a whole lot bigger. Another story. With longer spawn times it could be a real fun shootout area.


(Volcano) #6

i was thinking rather than ending it the normal way use the alleyway to the right and have the engy blow out the wall to escape


(pulley) #7

nice try volcano. But i think the map has to change even more to make it playable.

The first Obj. activating the EV is fun but its far to short… Its to easy for the attackers.
The EV Way is far to long. It should be a short way to the facility. An not over bridge and then under…
The Carrying Obj. is nice but it is also to short. The defenders should have a chance to get back the Objectives.

The last Objectiv is ok but for me 3 good working objectives are ok… Its all about setting a time and not 9 out of 10 full holds…


(Volcano) #8

[QUOTE=pulley;446686]nice try volcano. But i think the map has to change even more to make it playable.

1)The first Obj. activating the EV is fun but its far to short… Its to easy for the attackers.
2)The EV Way is far to long. It should be a short way to the facility. An not over bridge and then under…
3)The Carrying Obj. is nice but it is also to short. The defenders should have a chance to get back the Objectives.
4)The last Objectiv is ok but for me 3 good working objectives are ok… Its all about setting a time and not 9 out of 10 full holds…[/QUOTE]

removed that area



moved the attackers spawn to here

new EV starting location


new barrier 1


with these changes the travel time has been reduced by about 3minutes maybe? and the EV speed is being changed soon so itll be even quicker.
i also suggested after the bank phase itll be changed to a doc run i dunno how that sits with you comp players


(attack) #9

i would appreciate to oriantate on sw-goldrush not on goldrush .would be tank stops on bridge and shoot the “bank” of. reason sw-goldrush was community modded ,it has let the gameplay on the map faster and deleted the in LB too implemented not very fun and slowing down area of driving the tank to the 2nd barrier.


(prophett) #10

Would love to see this + a longer doc run toward the end of the map tested.


(Violator) #11

The 1st objectives (EV repair + 2 barriers) are ok, performance issues notwithstanding.

The docs obj still needs a lot of work or even removing, or having the map end there. Now that you can’t shoot the windows again its too easy to defend, together with the fact that the attackers seem to spawn randomly further back at the 1st barrier for the next meatgrind :(. Seems like att get pushed back once the 1st jug is capped or after a certain time limit?

The last obj is almost impossible to win once def get camped around the last bit of road past the final junction, or def get spawncamped at the top of the road near the pub.


(Glottis-3D) #12

so, what are the plans for LB? it is unplayable now. first obj is a fullhold usually.
I would like to test a map with EV stopping at the bridge and without all the way around with second barier.
and about doc-run object: move the defs’ spawn please. place it NOT behind obj. but aside from the object - perpendicular to the direction of the attack. that is how it works.


(prophett) #13

Skip first objective. EV blows doors from top of bridge. Single obj doc run to end of map and LB would be the best map in the game.