Porting Q3Map2.5.2 to mac. (At least trying)


(U.S.S. Speed) #1

Yeah… “Trying” is the keyword. :smiley:

Anyway, I fix most of the missing header files.
Had to download some or gather them on Fink.

But when I come to shaders.h, it seam that the compiler didn’t see the class IShader before. But it’s not calling any missing header file (So far).

Screenies :

I find strange that it throw me garbage like that.
Since when “class” is an unknown type?
I check the syntax, but it seam right.
Missing something? Probably.

Ydnar? Any idea?


(ydnar) #2

Files not part of Q3Map2 that are still in CVS (I need to remove them):

lightmaps.c
light_shadows.c
game_t.h

Remove those from your project and it should be fine.

BTW, if you want to build just Q3Map2, just run the following command from the GtkRadiant/ root directory:

cons install/q3map2 – release

y


(U.S.S. Speed) #3

Ah… Even if it’s the Q3Map2.5.2 build?