Porting mods to Linux


(DiaZ) #1

Having released my map a couple weeks ago, I’ve received an email from a guy who can’t get the custom DLL’s it comes with to work on Linux (well that’s logical). Since I’m not a programming guru at all and I have never done anything with Linux, I have no idea on how to port the actual code to something that will work on that OS. I know it must be possible, just don’t know how :wink: Does anyone know? It would be nice to have the map run well for people who hates Microsoft :slight_smile:


(Hewster) #2

Hi Diaz,

you will need to have a linux OS yourself, and compile the needed
binaries there.

I can send you the makefiles you need, or i can even do the compile for
you, just let me know, it will only take a couple of minutes :slight_smile:

once you have the “.so” files, you’ll need to include them in your pk3’s
so you’ll have to re-release your mod.

Hewster


(sock) #3

damn good quote …

Linux is like a wigwam. No windows no gates, Apache inside …

Sock
:moo:


(DiaZ) #4

Sent you a PM Hewster :wink:


(Hewster) #5

LOL

Diaz… sorry I forgot you were working on an SP mod :slight_smile: no need to
include the binaries in a pk3 :wink:

I had not done an SP compile, but have just finished playing with it,
and have written a post with my findings here:
http://www.splashdamage.com/forums/viewtopic.php?t=2099

A possible solution to the problem of having to overwite the dlls
in the root folder.

Hewster