PortalFlow taking forever...


(Ziruela) #1

PortalFlow takes forever. Is this because im currently NOT using any HINT brushes?

My lights act really weird, some of them dont show, and others point in any direction. Is this because of my compile flags? (im currently using the ones that come with GtKRadiant).

I want to make a brushwork destructible object. The problem is that i want to show another brushwork when its destroyed. How?

Thanks


(sock) #2

This statement does not make any sense. Do you mean the VIS compile stage of your map is taking a long time? If so then use DETAIL brushes and create smaller areas with structures that will help reduce the portal sizes down to more a realistic size.

It really depends on what you are doing with lights. Like are you creating standard light entities or point lights. Have you looked at the sample map goldrush supplied with the editor. It has examples of standard lights and point lights.

ET uses external lightmaps and if you keep compiling the same map over and over again the lightmap directory can get out of sync with the map. Use different map revisions so that the lightmap directories are unique.

I really suggest you use a batch file for compiling and not the editor. Try this thread for help.

http://www.splashdamage.com/forums/viewtopic.php?t=3100&highlight=compiling

This forum has a big sticky thread with all previous useful threads. Check it out because it contains alot of information. It has links to previous threads on how to create destructible objects etc.
http://www.splashdamage.com/forums/viewtopic.php?t=1710

Sock
:moo:


(Ziruela) #3

Thanks a lot sock…
Ill try to compile with a batch file to see if the lights problem fixes up. I have problems with both, normal lights and pointed lights, (i already used the exact lights as in goldrush).