i want to add portalcams in my map.
ive found one tutorial, but i failed at the very beginning.
its meant for Q3, so im missing the main texture.
does anyone know a tutorial for ET?
or maybe somebody even knows how to do it? 
any help appreciated!
Portalcams...how to?
They do work, some people have successfully made security cameras with them. The result looks weird though - instead of just drawing images onto a flat screen, it makes it look like you are actually peaking through a hole in the wall (as stated in âcamera portals not really cameraâsâŚâ)
i know they work and i know what the look like 
i still want em hehe.
point is i cant get them to work.
i found eriks shader for that (has been used in other maps too so i know it works) and ive lined everything up correctly but it wont work 
But what does it do then? Does it just cause the HOM effect or do you see some wrong spot?
HOM? :?
originally i just wanted to give a preview of the stuff.
so it wouldve worked fine.
but i didnt get it to work and i dropped that idea meanwhile 
maybe in another map 
HOM-Hall of Mirrors, caulk your sky/sides to see eg. of 
Iâve never tried to get a portal_cam working so I canât help with that.
It was a long time ago that I did this, and I donât know if you have the correct shader for itâŚ
It went something like this:
Create a brush that will be the surface of your âtv screenâ or portal. Preferably, give each side a nodraw texture.
Then, give the surface, which will be seen as the âscreenâ, the âmirrorâ texture. If you donât have it, search for it, you will find it.
Then you need to create a âmisc_portal_surfaceâ entity and place it within 64 units of the mirror textured surface.
You also need to create a âmisc_portal_cameraâ entity, which will be your camera. In this entityâs properties, you can set the roll, angle etc etc, or you can use a info_notnull to position it.
Then, you need to connect the âmisc_portal_surfaceâ with the âmisc_portal_cameraâ (i think with âthe arrowâ pointing from surface to camera, not sure).
Something like that anywayâŚ
Oh, and make sure you disable fastsky (r_fastsky 0) else you will see only blackness.
thats exactly what i did.
didnt know u can use the mirror texture for that.
we will see, ill try some other time since i dropped the idea for the current place i wanted it.
fastsky is always off - maps are ugly without sky.
i have this portal test you can look at, itâs not setup as mirrors, but you
just need to point the cam in the direction you want to create a mirror.
currently they are setup as teleporters, quake3 style.
