I’m having the hardest time getting pnf to export my md3 models correctly. I’m trying to export a weapon as a md3 model. However, all of the faces of the exported model are flipped and all of the tags are rotated 90 degrees CCW. So when I re-import the model or load it into the game, it’s like looking at it inside out. 
I’m using gmax 1.2 and pop’n fresh v1.0. I’ve used ydnar’s md3fix and npherno’s md3compile to rebuild the normals but nothing works.
If I select all of the faces of my model and flip the normals before I export, then you guessed it, the md3 ends up correct.
Can anyone help me?! I’m sure it’s all my fault and I should just stick with radiant and making maps. 