[QUOTE=sirius89;329225]Must be real hard work for a processor to calculate 16 persons on the Battlefield with mediocre graphics.
My C2D was able to calculate 32 players AND destruction AND vehicles in BC2 without any major stutter or FPS drop,why is this not possible for a 8vs8 shooter without destruction,NO physicks at all,mediocre graphics and TINY maps?
I thought Open GL is so great!?
@ OP
Poorly coded game is the cause and graphics card developers who are to lazy to keep their Open GL up to date on their cards.
That’s pretty much it.[/QUOTE]
He asked why the performance drop when playing online, I tried to answer his question without beating on the game and its obvious flaws and the usual console port symptoms.
You see I have given up whinning about console ports on developers forums, its falling on deaf ears here sorry.
Wether a game is poorly coded or not, or rather , especially if it is coded poorly, the online experince will be affected by the power of your CPU./thread