Ponza Isle: Final


(neotic) #1

pk3: http://www.shit-storm.com/phpBB2/images/etmain/isle.pk3
zip: http://artstech.cfa.ilstu.edu/classes/350/17/isle.zip

The Axis are attempting to create an isle outpost to facilitate their missions in the south.
To prevent this the Allies have to destroy the Axis Helipad to cease incoming personnel and equipment.
To do this the Allies will have to reach the summit of the Axis controlled hill.

Axis Objective 1 “Primary Objective: Defend the Helipad from the Allies!”
Axis Objective 2 “Capture Aqueduct House for Forward Positioning!”
Axis Objective 3 “Keep the Aqueduct blown to prevent the Allied advance!”
Axis Objective 4 “Keep the Bridge blown to prevent the Allied advance!”
Axis Objective 5 “Build and prevent the destruction of the Well Gate to prevent Allied access, repair it if needed!”

Allied Objective 1 “Primary Objective: Destroy the Axis Helipad to prevent the creation of their isle Outpost!”
Allied Objective 2 “Capture Aqueduct House for Forward Positioning!”
Allied Objective 3 “Repair and protect the Aqueduct to aid your advance to the Axis Helipad!”
Allied Objective 4 “Repair and protect the Bridge to aid your advance to the Axis Helipad!”
Allied Objective 5 “Destroy the Axis Well Gate to gain further access to the Axis summit!”


Changes from beta:

Added building to give Allies more cover from spawn
Added mg40 to Axis
Made Axis well gate buildable, thus repairable
Added better lighting
Made aqueduct and bridge gaps span larger

Added some FPS saving techniques


(Mark.C) #2

Wow, very nice looking map hope to play it soon!!!


(SiliconSlick) #3

[slick@nd80-246-63 tmp]$ ~/analyse_pk3s.sh
Thu Apr 1 07:40:22 CST 2004

Files to analyze:

-rw-rw-rw- 1 slick ND80serv 4716113 Apr 1 00:43 isle.pk3

----- PK3 - isle.pk3 -----

isle.pk3 - *** Warning: Missing maps/isle_lms.script - LMS Mode Script ***
isle.pk3 - *** Warning: Missing maps/isle_lms.objdata - LMS Mode Objectives Listing ***
isle.pk3 - *** Warning: Missing maps/isle_tracemap.tga - Trace Map ***
isle.pk3 - *** Warning: File textures/temperate_sd/rock_grayvar.tga of size 786476 in isle.pk3 is in conflict with pak0.pk3 ***
isle.pk3 - * Minor warning: textures/temperate_sd/rock_grayvar.tga - different modification time (16:42 vs. 14:42) but same file - EXCESSIVE BLOAT *
isle.pk3 - ** Legacy warning: the name models/mapobjects/bfp/gothl/gothl_Bulp.jpg contains uppercase letters which should be avoided **
isle.pk3 - ** Legacy warning: the name models/mapobjects/bfp/gothl/gothl_LampScreen.jpg contains uppercase letters which should be avoided **
isle.pk3 - ** Legacy warning: the name scripts/bfp_gothlBig.shader contains uppercase letters which should be avoided **
isle.pk3 - *** Shader Warning: Could not locate shader textures/%METASHADER_NAME%_base" referenced in maps/isle.bsp ***
isle.pk3 - *** Model Warning: Could not locate model models/mapobjects/bfp/gothL/gothl_base_1 referenced in maps/isle.bsp ***
isle.pk3 - *** Model Warning: Could not locate model models/mapobjects/bfp/gothL/gothl_Bulp referenced in maps/isle.bsp ***
isle.pk3 - *** Model Warning: Could not locate model models/mapobjects/bfp/gothL/gothl_LampScreen referenced in maps/isle.bsp ***
isle.pk3 - *** Warning: TOTAL EXCESSIVE BLOAT is 786476 bytes out of 4730880 (17% BLOAT) ***
isle.pk3 - **** MAJOR WARNING: INCLUDES CAMPAIGN SCRIPTS (forcing download) ****
isle.pk3 - 496 03-30-04 18:23 scripts/isle.campaign
isle.pk3 - SUMMARY: 1 Major warnings 5 Warnings 1 Shader warnings 3 Model warnings 3 Legacy warnings 1 Minor warnings

You can toss the rock texture and cut your pk3 file down
by almost 20%.

LMS support would be nice.

Get rid of the campaign script! It just causes
unnecessary downloading and it is unlikely
people will use the embedded campaign
(especially since it is only one map anyway
and accompishes the same thing as objective
mode).

Otherwise, looks good (you can more than likely
ignore the Model and Shader warnings).

SiliconSlick


(G0-Gerbil) #4

Ho hum that’s 2 threads back to back where people include campaign files.
DO NOT DO THIS.
You will SERIOUSLY piss off both server admins and players and the end result is your map won’t get played.
Looking forward to having a gander at this final version, but if it runs as slow as the earlier ones I played then I’m afraid it’ll be ‘nice map, shame about the playability’. Fingers crossed, though :slight_smile:


(neotic) #5

Oops, the server admin i was working with didn’t mind. Ill toss it from the pk3 after class.


(neotic) #6

And where can I get the pk3 analyzer mmmh… must be on here somewhere. Brb got to search :smiley:


(Cartman) #7

Hey it’s a great map. I have been added a new mirror on et-scene.de :wink:
Maybe it anyone has an ET Server who we can test the map all together


(neotic) #8

Cartman, right now its on rotation of both shit storm servers if you’re honestly interested. :smiley:

Server Extreme IP: 69.31.6.151
Server Chaos IP: 69.31.6.171

Thanks for the mirror too!


(ArCaNeZeEm) #9

wtf is this for et, looks a little modern for ww2 :???:


(neotic) #10

/shrug, there were helicopter plans since Da Vinci and prototypes by WW2 or before.


(ArCaNeZeEm) #11

ya but drawn out by an insane man with herpes, and prottype wasnt out then of a helicopter


(Obli) #12

Nice work neotic - I downloaded it but I have not had chance to play it with other players yet…

Hmmmm, I’d ignore ArCaNeZeEm… I think he/she is being a bit harsh. Besides, whoever said an ET map has to be World War II themed?! Helms Deep? The Simpsons map? Certainly not WWII but who cares?! It’s up to the creator! :smiley:

Just out of interest - How many people do create a map with WWII in mind? The map I am working on is ‘realistic’ to the real world (I hope) but that’s about it! :smiley:

Peace,

Obli.