[QUOTE=Djiesse;451160]I can imaging dumping ammo or health packs on the run, but reloading a gun? Good luck with that 
I can see the argument for speeding up gameplay, but again it’s one of those things that would feel weird. And I actually like the idea that you may some times have to make a tactical decision between getting there faster with a partially loaded gun or a bit later with full ammo.
For similar reasons I’m also not too keen on allowing the setup of deployables (turrets, health/ammo stations) on the run.[/QUOTE]
Using realism in an arcade shooter is bad form. Can you take 4 shots to the nog piece, keep running away like nothing happened, pick up an hp pack, instantly heal all your wounds in 3 seconds, and then sprint back into battle?
It’s not about speeding up gameplay it’s about making the gameplay more fluid. The game moves at a good speed but it gets interrupted too many times and it gives off a choppy feeling.
Ya know, SD had no problem having us “test” the unwelcomed objective change but they won’t test sprint + reload + ability. What’s the excuse for this one?