Poll for Proxy HP / Speed balance


(Cswic) #1

(BK201) #2

[quote=“saucyCave;2231”][/quote]

Neither I think it should go back to how it was last patch


(yellowCabbage) #3

Proxy is still kinda strong compared to other IMO


(Glot) #4

Proxy:
90Hp
470Speed.
-20% acceleration from zero to max speed
nerf her weapons (ammo or/and rate of fire, not recoil)
nerf her mines (cooldown)


(watsyurdeal) #5

Proxy was fine before, now she is simply easier to hit since she doesn’t move as much.

Her prox mines didn’t really need a nerf imo, but then again it’s a little easier to survive them if you’re smart enough.


(einstyle) #6

90 hp
470 speed


(Cswic) #7

[quote=“carefulCoral;13574”]90 hp
470 speed[/quote]

I’d prefer this too but SD seems intent on prematurely “balancing” mercs before their hard counters are even added.


(Eox) #8

[quote=“carefulCoral;13574”]90 hp
470 speed[/quote]

This.

The speed stat nerf was totally undeserved, that speed was needed due to the very low hp value she has and the fact that has to be able to play objectives quickly. The fact that she can also lay mines and has a shotgun is not a problem : mines are countered by awareness, and shotguns are only efficient at close range. Being able to rush to an opponent without taking damage is extremely hard, even with a 470 speed value. SMG Proxy is another problem though, and may need tweaking to the holfchir SMG, not Proxy herself.

[quote=“Glottis-3D;13534”]Proxy:
90Hp
470Speed.
-20% acceleration from zero to max speed
nerf her weapons (ammo or/and rate of fire, not recoil)
nerf her mines (cooldown)[/quote]

Once again, not deserved. Mines are easly countered as long as you pay attention. In pub play I have more and more trouble at scoring kills with mines, because people tend to not rush stupidly anymore and pay attention at what’s on the ground. Only new players or bad players would oftenly fall on a badly placed mine. Her weapons are fine as I stated before, but we may need to keep an eye on the Holfchir SMG. That acceleration nerf does not seem to make sense : I don’t even think there’s an acceleration value in that game.


(D'@athi) #9

Yep, looking forward to play the bad and fast Proxy’s and Aura’s with grens flying around.

But probably the next step will be to nerf the objectives, most people either seem to be bored or exceeded by them…
Probably going back to teamdeathmatch, uh wait, got an idea… with a bomb to be planted…?

“Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players.”
Let’s see what’s it really gonna be in the end, if the nerfing-calls start even before half the classed are here.


(Glot) #10

no doubt, there is accel. and Proxy and Aura are very dodgy because of that.
and there definitely are such things as mines abuse, and primary-to-secondary switch.
they are not horrible, but they exist. and imho needed slight nerf.


(TheNinth) #11

I think the animation for Proxy’s hands while running should be sped up though, it really did make you feel faster.