Points and balance


(Crozzton) #1

Have been playing this game for quite some time now and it is by far the best iPhone game I have tried yet.
I like the simplicity of the game and the depths it has to offer after the initial games.

The point system is a brilliant way of balancing off different gear and toons however the game has outgrown the point range used. The game points is ok as it is atm although bigger games is still awaited :slight_smile:

Put where the game needs a bit tweaking is at the point cost of toons and gear. Atm toons all cost 4 pts and have a limited range of weapons available for their toon type.

Have been playing some tournaments and a zillion random fights and 90% of ppl at endgame (lvl 40ish) use the same toons (more or less) when going random. At tournaments and challenges you will see alternate setups at certain maps and such but overall there is no doubt what is best/most popular toon setups.

Perhaps some tuning in the basic toon cost could help this a bit and maybe some weapons could have different costs depending on who uses it. (Either energy use or point cost)

Perhaps it would be time for the use of half points or percentages in order to be able to even out some of the costs. Would give more range for new toons, so they won’t just end up as worse or better versions of existing ones.

What makes this game fun for me is the usage of the different skills and variety of skills available, therefor I would like it to stay like that.


(Coup_de_grace) #2

You know what would be awesome? Using the same damage, weapon rating and category system it evolves into more than infantry battles. Tanks and Aerial units anyone? :slight_smile:


(Hundopercent) #3

I’m not really a big fan of vehicles. =/

I think the real problem is that the mid range classes are poop. They don’t do enough damage and they don’t move far enough. You can play a skinny and do the same damage yet move almost twice as far or play a fatty and shoot an extra 1 - 2 times.

The next problem is if you boosted their energy to 16, they would potentially be too strong, I think medium classes need some work an then you might see sneaky pete and the shield o bot guy (really like him and I think he’s definitely viable in the 14 bracket.)


(g00n) #4

It be long way to tank and aerial you will need bigger maps for maneuver. (Aerial called in by capt only :P)

I really like to try larger squads, but they need to be balanced, even more I sugested rank/file vs Specialist method in another topic.


(Tarq) #5

I agree with that, and with what you said about 16 action points.

How about 1 free move each turn? 14 action points, but can move 1 and still have 14, and can move 8 total rather than 7.


(Hundopercent) #6

[QUOTE=Tarq;443386]I agree with that, and with what you said about 16 action points.

How about 1 free move each turn? 14 action points, but can move 1 and still have 14, and can move 8 total rather than 7.[/QUOTE]

That or just give them stronger abilities to make them worth bringing on the team. I would never take the AoE healer over Gus or Kate they’re both considerably better since most toons die in a single turn and not over the course of multiple turns.

A good example is the shield o bot guy. He’s a medium class but his ability is so strong it’s worth bringing him along in the 14 maybe even 20 bracket.