Have been playing this game for quite some time now and it is by far the best iPhone game I have tried yet.
I like the simplicity of the game and the depths it has to offer after the initial games.
The point system is a brilliant way of balancing off different gear and toons however the game has outgrown the point range used. The game points is ok as it is atm although bigger games is still awaited
Put where the game needs a bit tweaking is at the point cost of toons and gear. Atm toons all cost 4 pts and have a limited range of weapons available for their toon type.
Have been playing some tournaments and a zillion random fights and 90% of ppl at endgame (lvl 40ish) use the same toons (more or less) when going random. At tournaments and challenges you will see alternate setups at certain maps and such but overall there is no doubt what is best/most popular toon setups.
Perhaps some tuning in the basic toon cost could help this a bit and maybe some weapons could have different costs depending on who uses it. (Either energy use or point cost)
Perhaps it would be time for the use of half points or percentages in order to be able to even out some of the costs. Would give more range for new toons, so they won’t just end up as worse or better versions of existing ones.
What makes this game fun for me is the usage of the different skills and variety of skills available, therefor I would like it to stay like that.