Pointe du Hoc B1
----- Entry for 2019 Trackbase map contest and result of nearly 9 years of headaches -----
-----History-----
The first post in this thread was in February 2011, which means the idea for this map has been with me for almost 9 years now. It was my first real map project and I learned the basics of mapping while working on it, so I have never been satisfied with the early versions for various reasons.
During the years, this project has seen a grand total of 8 different attempts for which I always started from scratch again. In 2014 I decided to put this map aside and move on to other projects.
The map contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide.
The layout and objectives of this map are inspired by the real-life Pointe du Hoc mission during the Normandy Landings, which you can read more about here.
-----Story-----
June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.
-----Objectives-----
Allies:
- Capture the Forward Bunker.
- Construct a Command Post.
- Only an Allied Field-Ops can call in reinforcements in the radar bunker.
- Dynamite the East Artillery Guns.
- Dynamite the West Artillery Guns.
Axis:
- Do not lose the Forward Bunker to the Allies.
- Construct a Command Post.
- Prevent the Allies from calling in reinforcements.
- Defend the East Artillery Guns.
- Defend the West Artillery Guns.
//Note: If one team holds both the flag and the Command Post, the flag is temporarily secured. To capture the flag, the enemy team has to first destroy the Command Post.
-----Screenshots-----
-----Download-----
ModDB
-----Specs-----
Author: keMoN
Brush count: 20.179
Entity count (total): 1.421
Entity count (ingame): 459
Development time: 2 months
-----Thanks to-----
- bystry, hatcher and @ryven for constant feedback on Twitch regarding map design, layout, game flow and objectives as well as moral support
-
@acQu, @twt_thunder , @WuTangH , Aciz and @Mateos for technical support in TWT Discord
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@ryven for direct script support
-
@WuTangH for the most awesome artillery guns
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@acQu for the fixed plane model
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@phisherman and @BackSnip3 for immense support during the early attempts of the map years ago.
- Everyone else who was part of the Twitch stream, gave feedback and suggestions or helped in any other way.
- Finally, the judges for organising another iteration of this contest. Hopefully. for more to come.