Plz help with Soundentities and other bugs of Radiant


(Milbo) #1

I dont know what I should do,… probably it is common to reinstall all. But I have many problems I dont understand.
I wanted to make an alert. I made a trigger once target it to a speaker and checket at the speaker “global”. Thought that was it,…
nothing happens,… after a hours :slight_smile: . I tried out to copy an speakerentity from a prefab and:??
It works,… just the same changed the sound file and all,… it works,…
but not through out the level… Grrr so I thought,… yeah it is clear u didnt checked no_pvs,… so I checked no_pvs,… but same Bug… Grrr what should i do?? sure i can tricks it,… but this would mean more entities (514).

Next thing,… I made a constructable,… copied my first constructable,… made new script and so on fixed all,… dont work,… and the old one didnt work too. grrr. So I copied the old one from a old version. compiled again,… it worked??? So I changed things again at the old constructable,… and the old one didnt worked again grrr. RESTART of radiant,… compile it works??? I changed nothing? So my Radiant seems to be very buggy,… has someone a tip for me. The installation is 5 weeks old?

My constructable is working now,… but what do i have to change that it is constructable for both teams?


(Milbo) #2

I am asking again! What do I have to switch for a neutral contructable. My contructable is working now for Allied but should work for both teams,… I thought normally I must only select at func_constructable “axis_constructable” and that was it? but there are the other ways too. 2 different constructions with two origins? hmm. I tried this too. Sorry I want to know first what the difference normally is before i am trying it for days again and again and then it is only a bug of radiant again (people seems not to believe me?) :frowning: :disgust:


(Drakir) #3

If i i´m not misstaken u cannot have 1 constructable item made available for booth teams to build.

What u need is to set up 2 constructibles, and then make the other “invisible” when the other is built. Kinda like the command posts, they have separate stuff made visible, so u need 2 exactly same looking stuff with different script and target names so that u can do the trick in the script.


(Milbo) #4

THANK U DRAKIR

That was the thing I needed,…This was the thing I meant with " but there are the other ways too. 2 different constructions with two origins? hmm."
But by the Commandpost thing u have 4 different models,… here do I have the same model so I thought I dont need to do it in this way.

Thanks that u answered me because I already thought i am absolutely stupid :-).