Hi!
Can some one please direct me to some tutorial on how to write a plugin fo radiant.
Thanks!
Hi!
Can some one please direct me to some tutorial on how to write a plugin fo radiant.
Thanks!
http://zerowing.idsoftware.com/
There might be a minimal tutorial in the faq-o-matic, but don’t be surprised if it is out of date. Your best bet is probably to download the source and look at the existing plugins.
ok, so plugin is a bad idea
can i import a map file in to another map?
let’s say I create a tunnel in some program. Then I export this to brushes as a *.map file. Can I inport that then to my project and make a substraction. Then I would delete the brushes I imported? Is this makeble? The import part?
This is a bad time to do that, none of the plugins work in 1.3.[/quote]
Er, yes they do!
Ehh not really clear what you want here. If you are generating brushes in some other program and want to bring them into your map, save it a a prefab instead (.pfb). The format is the same as the map format AFAIK. Or just load the generated .map, select all, copy, and then load the map you want to bring it into.
If you plan to subtract complex geometry in radiant, I suggest you change your plan to something more sane, like running naked across antarctica.
If you want to make a tunnel in another program, I would suggest converting it to an .ase model and using that. See this
http://www.splashdamage.com/forums/viewtopic.php?t=2234&highlight=ase
there should also be some threads in the q3map2 forum about using ase models and autoclipping them.
what I want is to make some object in another program and exported to *.map file format so I can then import it to radiant.
I found the info for plugins, thanks!