Please...


(Target) #1

Ydnar, I know you are a busy man. I don’t want to sound ingrateful or demanding, but there is a great feature that you briefly touched upon and haven’t come back to in quite a while: surfacemodels. I have a work in progress to which this feature would be so helpful as to be almost essential. If you could find the time to finish the surfacemodels implementation I would be an extremely happy (and grateful, possibly in a homosexual way but that depends on how drunk I am) user.


(BrushBaron) #2

Your “over excitement” might actually deter him from completing what you want done. :slight_smile:


(Emon) #3

I think there’s a definate essential needed for surfacemodels:

  1. ScaleX + optional randomness, which is user specified

  2. ScaleY + optional randomness, which is user specified

  3. ScaleZ + optional randomness, which is user specified

  4. Optioanl random Z axis rotation

  5. Optional random models in an “array” of the filenames. So if you have tree00.ase, tree01.ase, tree02.ase, tree03.ase and tree04.ase, it would spread them out randomly.

  6. Multiple models.

It would help immensely with outdoor areas, especially with trees, it would be extremely easy to add a whole lot of kinds of trees with all sorts of different sizes, as well as have them rotated in different directions.

You could have an entire forest with just one shader, and anywhere you want a clearing, just use another shader.


(Target) #4

Nonsense! Who could resist this supple boo-tay? :smiley: