I’ve never noticed it loosing lock when I’m trying to buff (when someone blocked by view & I’ve already started buffing). I can have a hard time getting someone specific to buff, there’s no icon telling you that they’re already buffed. I’ve never had it take away my engy building icon when I’m building mines/turrets. I’ve never had it run faster then the player I’m trying to buff (normally I’m a medium), I’ve never caught up unless they stopped. Maybe if you have a faster sprint upgrade it uses it automatically.
I do like that, no matter what, once you start to buff (I’m assuming it’s same for ammo & medic) that once you’re in range it will buff no matter what: through players, walls, baddies, etc. That’s awesome!
You can get good cover that way. Plus this way guaranties that when you heal/buff/ammo the other player gets it 100% of the time, no misses, etc. That made medpacks/ammo worthless in ETQW unless you were up keeping a stationary teammate.
I’d like an option that just drops buff/medpack/ammo for any teammate to pick up so you can do both.